PSM3 Staff:
Usually we're taught to think of monopolies as a bad thing. "They stifle competition and lead to creative torpor!" people shout, and everyone nods sagely in agreement, secretly thinking, "Hmm yes - what does torpor mean?" But this is not always the case.
Let's be honest here, between 1995 and 2002-ish, PlayStation had a stranglehold on the console business. It utterly dominated the industry, destroying Sega as a hardware manufacturer and knocking Nintendo right off its perch as the accepted gaming overlord. This was a period where there were no smartphones, no global indie community to speak of, and in which Japan dominated software production. All of these factors combined to create a stable, yet wonderfully experimental era in game design. I have given it a catchy, highly academic name: 'the era in which weird Japanese games went batshit mainstream'.
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.
Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.
Not a single word on Katamari Damacy.
Disappointed.
It makes me wonder whatever happened to them. I don't know about them ever being mainstream, but some of the niche games that graced Sony's platforms did well.
I don't think going back to that time anyone could have predicted the massive change of acceptance towards japanese games and in fact the unstoppable might of Sony- gamers for the most just aren't interested in what a japanese game tends to represent these days and there's much less Sony wave riding that you'd expect from the previous giant following. Sony has lost a huge amount this gen
I miss the 90s!!!
Still buying and playing ps1 games.