Kotaku: "Maxis' Lucy Bradshaw has responded to this DRM food fight, sort of. Earlier comments on the always-on connection attributed it to the fact Maxis is building what it considers to be a multiplayer game. To this, Bradshaw adds the always-on connection is necessary because there's an enormous amount of cloud computing required to power this game, billed as the most advanced in SimCity's history. It's not something your individual PC will be able to handle on its own, not when the cloud servers are handling up to 100,000 Sims inside each city."
Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.
The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”
EA has something of a reputation when it comes to awkwardly handling much-loved franchises. Here are 7 that Screen Critics feel they ruined.
Need for Speed as well. Here's to hope that the new one will be a return to form for the franchise.
Blame the cloud, lol good one!
The cloud computers are handling 100,000 sims per city for every player connected to them. It's likely going to be hundreds of players on a server so why can't my PC handle that for just the one player that's going to be on it?
Sounds to me like they're making excuses as usual.
If you want to play online then fine but there should be an offline mode as well. If my PC really can't handle 100,000 sims per city then give me 10,000 I really don't mind since I like to play city building games in single player and always have.
Never bought a always online game, and never will.
They can spend my money how ever they feel like,no restrictions whatever.
So let me play games i bought how ever i like, whit or whitout Internet connection.
In fact, I spoke with a meteorologist and he asked that you stopped blaming clouds.