Kotkau: "Assassin's Creed III is easily one of the most divisive video games of 2012. It was a hugely ambitious slate-cleaner for the long-running Assassin's Creed franchise, and while it did a number of things right, it also got a lot of things wrong."
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.
I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.
On a side note, Black flag was the most enjoyable of the AC games I played.
for not liking this title Kotaku sure likes to talk about it.
You know the drill people.
Under "Read Full Story", click kotaku.com+ then check story quality as WTF? and No on "like this website?".
I don't think anyone here actually likes Kotaku, so let's get their crappy articles off this site.
"Easily one of the most divisive"? Well nobody really hated it did they? Opinion seemed to range from like average to great.
I do agree with what most of Stephen Totilo says though. The Haytham sections were way too drawn out. There was a point where I was running for ages across a snow field as him just thinking, "am I going to be playing as this toff for the rest of the game? Give me Connor already!"
The narrative and story plummet after Connor gets hit by the cannonball. The fight with Haytham is completely anticlimactic and clumsily conceived, the whole pursuit of Charles Lee is nonsense and so haphazardly put together, the ending in the temple is the most rushed, bare thing ever, and had like zero impact.
Overall the story, as he says, really does lack cohesion. It just ping pongs from event to event, but there are strong moments, even if you're often not really sure WHY they're strong. Oh and killing Kanen'tó:kon was terribly done and terribly written.
I really think I'm on the same page as that Stephen guy. I totally loved doing all the side-quest stuff. I was surprised how much I enjoyed the Encyclopedia of the common man too. Just following them around watching them work. People are obsessed with reward in videogames, they don't soak up the atmosphere and the world. Everything has to have a utility.
I though Connor was a good character though, and really well voiced. He didn't have much of an arc, but I thought he had a cool personality. Haytham was just cheesy, he made the game feel like such an anachronistic, cheesy period drama. Some other stuff and characters in the game had a similar effect.
Desmond was becoming an interesting character until they killed, and Shaun is just a poor man's Stephen Merchant, he's a decent character though.
"yeah, as much as they refined the controls, they've still got a ways to go". 100% agree with this. Tree-running could use improvement too. Too artificial or something, and often sort of frustrating. Occasionally awesome though.
Overall for me, a great game with a lot of great stuff, but with a lot of room for improvement. 8/10 methinks. I hope we get a few more Connor games.
Ya see, I wish people would have intelligent conversations about games on N4G like these guys. Here people just spout shit about brands and sales and "This game is shit you
should kill yourself if you like it."
ALSO: The multiplayer. I've never touched it in an AC game. It scares me. I feel like it must be the most frustrating thing ever. I can see the controls completely effing up everything in a match. I just don't see how the game can accommodate for such frantic gameplay... I'm tempted to play it because of the story though.
I thought AC 3 was very disappointing. The story was lackluster, the gameplay took a step backward if anything, and in my opinion Connor was a horrible character. Not likable at all to me, and not voiced very well either in my opinion. He was self righteous and a big whiner half of the time. I just didn't enjoy it nearly as much as I wanted to. I much prefer AC 2 and Brotherhood.