Gc writes, "After having time with the PlayStation’s Cross-Controller feature we can confirm that this is a decent little feature and one that we hope will build on the promising potential. We would love to say that Cross-Controller would become a staple to feature to PS3 games but we have serious doubts that it will even feature in games on a regular basis."
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
So one of the worst idea for video games Sony ps3 doesn't do as well as the wii u. A feature that will take focus away from the tv continuously keeping the player from being immersed in a game is a distraction. Its a silly idea with bad technology in the first place. Learning to use a game controller without looking down at the buttons is something gamers strives to do when they started playing games so forcing someone to do that is silly.
Hot-keys have been in gaming a while where gamers can assign certain actions to specific buttons so the wii u idea is a step back in gaming like the wiimote. Wiimote is an inaccurate controller that mamajority % of Wii games worse to play and now this gimmick the wii u pad is another bad idea that can be solved by using hot-keys. The vita has a way better touchscreen and higher resolution screen than the wii u pad which is silly on Nintendos part for adding shoddy parts on their systems like always.
I know a lot Wii u buyers are beginning to realize what a silly idea it is to constantly look on the wii u pad to interact with the game and press the screen. The expensive screen controller is just a gimmick that siphoned resources that could have made the wii u more powerful. The expensive controller shouldnt be expensive either because the tech in it are old from 10years ago.Wii u is rubbish
it's different...
wii u = dual screen control
ps 3 = has handheld as cross controller..
"We are not saying that one experience is better than the other..."
Name of article:
"PlayStation’s Cross-Controller is good but Wii U does it better"
I well would hope the WiiU does this better than the Vita/PS3 as that's what it was built for!