GameZone writes, "When Dark Souls 2 was announced via a trailer at the VGA’s, the crowd went crazy. Dark Souls and Demon’s Souls, before it, have huge followings. This is because of the difficulty of the games and the way they don’t hold your hand. Some of the anticipation simmered down when one of the new directors, Tomohiro Shibuya, recently told Edge Magazine he wanted the game to be more accessible and easier to understand. There's a fine line, however, between making the game more accessible and making it easier to play — the latter being a huge mistake."
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
Want to settle this? keep it the same, *add* an easier difficulty. problem solved. everyone is happy.
i dont get how people mix up accessable and making a game easy there 2 completely different things.
Dark Souls is an amazing game will go down as my favourite but omg did the menu system make the game so much more clunky then it needed to be.
i doubt they will make the core gameplay any easier after the success dark souls brought but the idea of cleaning up and making the item inventory/menu systems etc more accessible is a big welcome.
arrggghhh this again the devs ALREADY clarified! they just want to make a better intro to ease new users in
But that's the point that got the series fame. Who would want a game that's notorious for a challenge to suddenly become easy? What was the point of us playing? FOR THE CHALLENGE. It's not like CoD kids will magically come running in and buy 10 million copies. We all know what happens when devs try to casualize *cough* DMC *cough* Fuse *cough* Ninja Gaiden 3...