130°

The New Fuse Trailer Has Made A Believer Out of Me

Leviathyn.com | Cassidee takes a look at the new Fuse “Dalton’s Rules” trailer and shares her thoughts on the game, what it promises, and how it’s made her into a believer of Insomniac’s latest project.

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leviathyn.com
Root4137d ago

Well it had the opposite effect on me...it pretty much confirmed a no buy from me.

If a company EA is ruining one of your favorite developer then the best thing to do is not buy into it...if they see that their game, partnered up with EA isn't working they'll go back to Sony.

If I could of done the same before they bought Bioware I would of.

Godchild10204137d ago (Edited 4137d ago )

I don't think Insomniac will go back to developing for one system with their new IPs. I think they love being able to bring their products to more than one set of audiences.

Am I mad that they left developing games for Sony to partner with EA? A little, but I think they are better off with them, then with Activison. Or Sony for marketing and the amount of money they might/will be making with a bigger audience. It could also back fire on them because, they are not doing anything different, then what they could have done with Sony.

While their games are new, their direction is still the same.

I liked the trailer, I just don't know how well the Co-Op will be and that is what I am worries about.

HebrewHammer4137d ago

Insomniac had creative freedom at SCEA. Clearly, they don't with EA.

If I was Ted Price, the choice would be pretty clear: go back to Sony.

Ilovetheps54137d ago

My issue with their new partnership is that it seems like their creativity is being limited. It seems like EA is controlling a ton of their game design. Based on past projects with Sony, it seemed like they were given much more room for creativity when they were exclusive to Sony. I'm not disappointed in the fact that they are multiplat. I'm disappointed by the fact that their creativity is being limited. This game is starting to look too generic. Insomniac is not generic.

TheDivine4137d ago

Insomniac had creative freedom at Sony? Are you kidding? Sony made them release a yearly Ratchet for 10 years steady. Then with the ps3 Sony made them ditch whatever they wanted to make a realistic fps similar to Halo. Sony made Naughty Dog and Sucker Punch make ralistic action games to compete with Gears and Halo.

Not saying the outcome was bad because it wasnt but im saying they didnt have the freedom to make the game they wanted in the genre they wanted. It was make a shooter that looks like this period.

rdgneoz34137d ago

@TheDivine What is "ralistic" and when did Halo become an action game?

+ Show (1) more replyLast reply 4137d ago
OmegaSlayer4137d ago

I think Sony should have funded this instead of Resistence 2 & 3 to try to give PS3 players an alternative to Gears Of War.

ginsunuva4136d ago

If we wanted gears of war we would've bought an xbox by now. It's been 7 years.

abzdine4137d ago

Insomniac are sinking seriously for a few years, the last good game they made is R3. The 2 last Ratchet games are way below average, and this Fuse seems very very mediocre.

cleft54136d ago

Yeah lets not support Insomiac and maybe they can be the next THQ and EA can just outright buy all their IPs. Think about your statement. Not buying this game hurts Insomiac, not EA. I will keep an open mind and hope that the game is good. Once I have more information then I will decided if I want to buy or rent it.

MikeMyers4136d ago (Edited 4136d ago )

Hey Root, how about we wait until the product is released before all the doom and gloom? How about we actually give the game a chance before we label it as another EA game and not a game solely for what it is without the branding?

I guess that's too much to ask from gamers of today.

Root4136d ago

Urgh...what is it with people like you

If you know a game is going to be bad or fail then whats wrong with stating it

Look at some people saying how "it looks good" or "looks interesting" how can they make judgment without playing it but I can't.

It looks generic
EA are ruining them
EA are pulling the strings
It's coming out the same time as Gears of War
It's coming out the same time as God of War
It looks nothing like something these guys would make

It's going to crash and burn

MikeMyers4136d ago (Edited 4136d ago )

Root, nevermind. Looking into all of your posts and there is a common theme. You are a very negative person. I hate EA, I hate Resident Evil 6, I hate how franchises are going, I hate this, I hate that.

http://www.joystiq.com/2012...

Perhaps you should read up on things instead of coming to your own conclusion because you have a beef with EA or Activision. Insomniac wants to create their own intellectual property, one that they own and control. They are using EA to promote and distribute the game because EA are a huge publisher. You have no idea what went on with Sony other than they were just making games for the same franchises. You have no idea if this is like Bungie where they want to break free and do something else.

I love the comment about people like me. You're right, God forbid anyone having an open mind. People have written this game off as soon as they announced their next game would be multiplatform. The same thing happened with the team behind Heavenly Sword. As soon as they announced their next game wasn't going to be a PS3 exclusive all the negativity came about. But yeah, people like me are the real problem.

Root4135d ago

Mike go cry some more...you obviously like being an arse to people.

+ Show (2) more repliesLast reply 4135d ago
kungfuian4137d ago

The game may end up good fun but I hate the art style and color palette. It looks so generic it's hard to believe this is an insomniac product!!!

colonel1794137d ago

It's like you read my mind. That's exactly what I was thinking!..

I wish next generation we have another popular genre. Just like N64 was platformers, this gen shooters, hopefully next gen something else.

SAE4137d ago

hope it's open worlds xD

strigoi8144137d ago

Saw some gameplay and its a meh for me..sorry but the idea is too resistance alike kind of shooter

sandman2244137d ago

If it has multiplayer I might think about it.

shackdaddy4137d ago (Edited 4137d ago )

Their original idea looked WAY better

http://www.youtube.com/watc...

Seeing this trailer just confirmed that, once again, EA kills IPs

Show all comments (25)
160°

Fuse Is the Best Co-op Game Played Single-Player Ever

Fuse from Insomniac Games is a co-op third-person shooter that is actually a blast to play alone, thanks to being able to switch between characters.

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escapistmagazine.com
BeRich2331486d ago

This game was bad, played with a friend, we beat it and he said the same thing.

Majin-vegeta1486d ago

Yea the original vision was better.shame EA made them turn it into another cookie cutter FPS

DOMination-1485d ago

Strong and powerful point apart from that the article says it was third person.

210°

13 Games That Suffered From Publisher Interference

Whether self-published or under a larger company, these developers suffered their share of outside meddling.

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gamingbolt.com
Yi-Long1718d ago

No Scalebound on this list seems like a weird omission.

DerfDerf1718d ago

Probably because Scalebound was a monumental failure on PG's behalf and not MS's. PG bit off more than they could chew and Kamiya is the first to admit that PG messed up. He went on to even thank them for showing up when trying to sell his next game and still having faith in him after the whole debacle.

Godmars2901718d ago

Because it was a SP title yet MS - likely - insisted on four player co-op.

Hell, Square has yet to put FF14 on Xbox because of policy issue with MS, and yet they're the one's continually apologizing for it.

IamTylerDurden11717d ago (Edited 1717d ago )

PG said "both sides failed" in the interview. Inaba and Kamiya were being stand-up guys, but Inaba definitely said Microsoft could have done better and that the game was shown way too early. Also, Microsoft wanted a massive AAA headliner, but did the team have the manpower or budget for a huge open world RPG featuring a 4 player Online co op mode? A human protagonist and a huge semi controllable Dragon, the largest bosses PG has ever done, an actual RPG story, and potentially 4 players and 4 AI/player controlled dragons on-screen at once with a 100 person team? PG was so overworked that executives got ill due to stress and took a leave of absence. Yet Microsoft didn't mismanage the project?

Microsoft showed Scalebound way too early and escalated expectations with an unrealistic CG trailer.

The game was far behind schedule yet Microsoft insisted on online mp.

The team was never equipped for a huge open/semi open world RPG featuring online mp/co op. Microsoft as a Publisher should've realized from the jump that 100 people to make a game of that magnitude was unfair and irresponsible. Not only did Scalebound get cancelled, but the team crunched for about 3 years and people had stress induced illness just to see their game cancelled. The team at PG worked their ass off, Microsoft mismanaged the project because they wanted a massive AAA at a budget price. Why do u think they hired Ninja Theory and Compulsion? Undead Labs and inXile? They want big games but they don't want to spend big money. In the case of Scalebound, it didn't work, and i blame Microsoft.

IamTylerDurden11717d ago (Edited 1717d ago )

Crackdown 3?

GB demonized Sony for using Lair to promote Six Axis, but Microsoft used Crackdown 3 to justify the statements they made regarding Cloud tech. Microsoft mismanaged Crackdown 3 as badly as any game in recent memory. They sacrificed the game in order to shoehorn in native 4K and Cloud technology. The game had 3 independent developers working on it and the Cloud Engine technology that was supposed to be powering it was bought out by Epic along with one of the developers several months prior to release. It was a mess, Microsoft showed it too early, over-promised, and they showed a totally misleading Cloud tech demo which raised expectations to a level that was never going to be achieved. Microsoft also elevated expectations for Crackdown as if it was an A1 franchise. They originally promoted and positioned it as if Crackdown was a huge franchise when it never had been. The original gained notoriety because of the Halo 3 beta and Crackdown 2 was an utter flop. Neither game sold 2 million copies. When you position a game as a huge AAA system seller and its previous iteration sold just over 1 million copies and received bad reviews, something is up. The thing is, Microsoft tried to oversell a middle of the road franchise because they just didn't have much else. This also raised expectations.

How about Fable Legends?

Take a great AAA developer and throw them on Kinect. Then make them pimp their own franchise again by turning f2p and pull the rug right before release. Had a beta and everything. Why on earth wait so long to axe a game?

ME Andromeda

EA/Bioware took the team behind ME 1-3 and put them on that awful Destiny clone while they thought a ragtag team should have the keys to Mass Effect. Good job publisher/execs two fails for the price of one.

Anthem

The game that got Xbox fanboys hot and bothered at the Microsoft conference with even being exclusive. The game that doomed Mass Effect. The game that made ppl appreciate Destiny, which is hard to do in this day n age.

Godmars2901717d ago

Its that there are so many examples of MS interfering in game production that has me doubting they'll do anything "great" with all the studios they've just bought.

Over-hyped, but not great.

IamTylerDurden11717d ago (Edited 1717d ago )

Mars

Do u know that Kameo 2 was well into development when Microsoft axed it and forced Rare to work on Kinect games? Kameo 2 would've likely been a huge improvement on the already good original because the original in no way leveraged the power of the 360 considering it was actually developed as a GameCube game and merely brushed up for the launch of Xbox 360 when Microsoft acquired Rare.

So many terrible decisions by Microsoft and needless interference, it's astonishing that they were protected in this article considering how egregious they were. But then again, Gaming Bolt..

How about an article about the worst cases of a publisher mismanaging a developer? Rare would have to be top 5 and perhaps Lionhead? It's actually sad that a great studio like Obsidian is under the control of a publisher like Microsoft. If only PoE2 didn't flop commercially..

TheColbertinator1718d ago (Edited 1718d ago )

The list is
Deus Ex Mankind Divided
Halo 2
Dragon Age 2
Fuse
Haze
Telltales's The Walking Dead
Dead Space 3
Dungeon Keeper
Need for Speed Payback
MGSV
Star Wars 1313
Lair
Middle Earth Shadow of War

kneon1718d ago

Overstrike looked like it could have been great, it had character and originality. Meanwhile fuse was so generic it should have been sold in a plain white box that just said "Game" on it.

TheColbertinator1718d ago

Overstrike was my most anticipated game of the year. Then E3 came and EA stepped in and... the game died in my eyes.

Servbot411718d ago

Dang that's a good description. Like Beer beer.

Krew_921717d ago

Thanks for listing them out for us.

IamTylerDurden11718d ago

GB says Halo 2 was terrible and they hail Halo 3 as being superior, but Halo 2 actually has a higher Metacritic and was actually a very fun game. I much preferred Halo 2 over Halo 3.

They rip Deus Ex MD yet if u ignore the overblown preorder controversy and the ridiculous little MTs it was actually received very well by critics. GB claims it had a poor reception, and it did commercially, but the game is an 84 Meta. It really didn't deserve to bomb commercially. If anything choose Deus Ex The Fall. Blame the publisher for turning a gritty, sophisticated stealth masterpiece into mobile trash.

I love me some Insomniac, but can we honestly blame EA for Fuse? Didn't Insomniac go multiplat in order to have more control? Yet EA made Fuse bad? I have to blame Ted Price on this one.

Sony wanted Six Axis implemented into Lair "allegedly" but Lair was flawed well beyond the Six Axis control scheme.

GB has a line where they say 'if u thought Ubisoft was above this" and then they mention Haze. Ubisoft is among the worst offenders, why would we think they are above mismanagement and greed when AC is ridiculously milked and their games are often stuffed with MTs? And who keeps buying The Crew? The Crew 2, a terrible sequel to a terrible game. Virtually every Ubisoft game is a "service" based game with MTs. Oh, and they've had numerous downgrades this gen. The funny thing is, ppl somehow slammed Sony for Haze.

Blame Disney for 1313, they were the ones who cut development once they acquired Lucas.

Segata1718d ago

Project Hammer is another. Nintendo royally fucked over NST with that game leading to its cancelation and by that point, they were forced to change it to a Mii party game. Phantom Dust and Scalebound from MS as well. Sony with Lair.

IamTylerDurden11717d ago (Edited 1717d ago )

Phantom Dust 100%. First Microsoft announces a Phantom Dust remake, then radio silence, then they announce a Phantom D remaster and ppl are confused as to what happened to the remake. Then, low and behold, Microsoft stealth releases a Phantom Dust port with no visual improvements and microtransactions. It was a disgrace. I bet the game is either delisted or shutdown by now. They showed a Phantom Dust CG trailer at E3, so i would imagine they had bigger plans for the franchise and something got screwed royally.

Segata1717d ago

MS demanded a lot for a game that had a $5 million budget. MS wanted a bunch of multiplayer and the studio said they needed a bigger budget for that so MS canceled the game and shut down the studio laying everyone off. MS nearly put PG out of business with canceling Scalebound as well. Thankfully Nier saved them.

160°

5 Games That Would Have Been Totally Different if They'd Stuck to Their Original Pitch

Sometimes, games change drastically between their initial pitch and the version players get their hands on. Such was the case with these five games that would have been totally different if they'd stuck to their original pitch.

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twinfinite.net
Potnoodle9991861d ago (Edited 1861d ago )

Versus....😭😭

Daeloki1861d ago

Oh hell no, Borderlands is perfect the way it is, that gritty/serious vibe would have killed the game

Father__Merrin1861d ago

if this game had the ff13 battle system it would have been a joy to play. it just doesnt seem like a ff game to me

AK911861d ago

Twinfinite you come with some pretty cool lists but the fact that they're multi page kills it.

Fist4achin1861d ago

I was happy with how Prey turned out, but there was a reveal for Prey 2 and it looked awesome. They should still develop that concept into a stand alone game.