"Your sincere interest has gone unanswered," says Human Head designer Nathan Cheever.
You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.
"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"
The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.
I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.
As for Eight Days...Sony really needs to pick this up
If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.
One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere
One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.
We go on a trip through memory lane.
Prey 2 and SW 1313 sadden me the most. The internal politics behind those decisions is sickening. Serious feels for the crews that worked on these.
Danny O'Dwyer, formerly of GameSpot, released a documentary on developer Arkane Studios today, through their Patreon-supported company, Noclip. Along with their employees and supported by 4,197 patrons, O'Dwyer managed to talk to the studio behind the Dishonored series about their projects, including three cancelled games.
I hope whatever Deathloop is ends up being amazing but then again considering who the publisher is I don't really have a lot of faith in the title.
Why...no offense if it's been cancelled then good
As a huge Prey fan this wasn't a Prey sequel, you had a good character which seperated himself from the bald space marine stereotype and yet they decided to get rid of Tommy just like that.
Why the hell would you put "To be Continued" at the end of Prey as he walks through the Portal only for us to play a differn't character this time round. I mean look at him, he dosen't even look interesting.
Then theres the fact it dosen't even sound like it's going to play like a Prey game. No portals, no werid gameplay features like walking up gravity walls, no spiritual native american elements/powers. It's basicaly a bounty hunter game, AKA a new IP they've slapped Prey 2 onto.
So yeah hate me for it but I'm glad theres been problems with Prey 2 and I hope it's been cancelled so they'll make a true Prey sequel picking up straight after the first one.
I think news should be an obvious part of the marketing. Withdrawing it suggests stupidity or tactical thinking so I can not thoroughly support this guy here. Chances are it might make sense to sit aside and actually have a game to show. CGI trailers are cute but dead island pissed all that good will away a while ago. We need gameplay and I want it but I want it to be good. There's nothing wrong with slinking away and tinkering with your product until its awesome. Look at valve and you'll see why this can sometimes really work in your favour. Not to mention a similar tactic was used for skyrim by Bethesda themselves. I don't think this is a case of stupidity at all - in this situation it seems more appropriate than ever considering the scope of prey 2 and the pedigree of prey 1. It was a decent shooter but one that played well within the boundaries and norm. Yeah some cool set pieces and I enjoyed it but it didn't blow me away and prey 2 was promising just that.
just WTF is going on with this game bethesda you better show pray 2 at E3
man this game was HIGH on my list, I thought the trapped-on-an-alien-world-bout ny-hunter type theme sounded really cool
add in physics bases puzzles and great gunplay, creepy and diverse locations like the first, shoot, i was all on board...
PLEASE BRING OUT PREY 2!!
The original Prey wasn't a bad game and had some ok ideas, but honestly I thought this game looked FAAAAAAAR more interesting and I would hate to see it go under. Root complains about franchises abandoning their origins but I would argue there is a difference between creating something new and amazing from an existing ip and taking it and watering it down and changing it into something nobody wants.