Gamesradar- What makes a Game of the Year? Measuring up review scores is one often-cited way of going about it, but that doesn't quite do it. Review scores are, after all, first and foremost purchasing advice, seeking to answer the question "Is this game worth your time and money?" So what question does Game of the Year seek to answer? We'd put forth: "Is the industry most benefited by the release of this game?"
This year's contenders hail from nearly every established genre, and some are so innovative to have created genres all their own. Each and everyone has made significant contributions to the future of the industry, be it the emergent narrative found in Far Cry 3, the exhaustive multiplayer suite of Halo 4, the profound narrative in The Walking Dead, or the emotional resonance of Journey. But which rose above the rest?
There have been plenty of great villains in video games over the years. Now it's time for the VGU crew to name a few of their favorites.
If you’re new to this long-running franchise, we’ve got you covered.
2 and 3, pretty much the only ones i really enjoyed. 1 was amazing for the time but aged quite poorly. 4 has the elephant gun, all i can praise from any entry after 3 lol
Ummmm 3 than stop.
Okay maybe two as well. But yeah probably 3 and then move on.
Far Cry 2. People constantly rant about games now being too easy, holding your hand, having too many unnecessary RPG-lite leveling features, etc. People specifically complain about open world games being too focused on tons of collectibles and "checkmarks" that just waste time.
Far Cry 2 is an answer to all of those complaints. It was made by Ubisoft before they fell into all the traps discussed above (and before they started inserting towers into their games to defog the map). It has respawning enemies, weapons that degrade, and the collectible diamonds are very useful in the game (which you find in a similar way to the way you find shrines in BOTW with a radar system). The map you have is an in game item you pull out while playing, not a pause menu that is unnecessarily detailed. Also the enemy AI and physics are much better than later entries in the series.
It has a mixed reputation because people at the time said it was too hard, the weapon degradation was annoying, and then respawning enemies were annoying. FC2 came out in 2008, so this was before games like Dark Souls and BOTW had come out and made it cool to like these types of features.
It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.
There was a small game called Aragami that “borrowed” the blink, that was a good game.
Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.
I miss the old games radar crew. In my opinion this site has really gone down hill since mike Chris and Brett left. Too bad it use to be my go to site.
walking dead
walking dead was ok but not even close to
ME3
Halo 4
AC3
not even CLOSE!
ME3
Zombi U
Dishonored
Far cry 3 for sure.