After many fans have asked exactly how public matchmaking works inside “Call of Duty: Black Ops 2,” either out of curiosity or through complaints of lag issues, Activision has described the entire process of how their multiplayer system groups players together. Before now the process has been largely secretive, leaving players to speculate why they believe whether they have been placed in a properly ranked match with good connection or not. This has left many players to ask for dedicated servers as opposed to the peer-to-peer setup currently in place. The following steps are how “Call of Duty: Black Ops 2” filters all matches to players during the matchmaking process.
1. Filter all games that can be joined by proximity to the player. Proximity does not adhere strictly to city, state or country as seen on a map. Rather, it breaks down into four tiers of geographical region surrounding the player. The query starts in the tier closest to the player and expands from there if it cannot find enough matches. The query also ignores all full or “non-joinable” games, which could be half or more of the total available games in a playlist.
2. Filter by broad skill range. This step takes the proximity-filtered list and narrows it further to the set of games that fall roughly in the same broad skill range. This is very loose criteria in Public Match and is a broad-stroke filter that avoids games at the extreme ends. A player of very high skill should generally not get matched to games where the average skill of players is very low, and vice versa.
3. Steps 1 and 2 normally take a fraction of a second and result in a list of “top 50” available games. From here, the game tests for the best connection quality of those 50 games. Connection quality includes a measure of ping, bandwidth between you and the host, and NAT compatibility. The game attempts to join you to the game with the best connection quality of all possible matches, starting at the top of the list.
Following the Wii U and 3DS servers being taken offline, Call of Duty Black Ops 2 and Ghosts are officially dead.
Call of Duty players are jumping into Black Ops 2 for the final time before its Wii U servers go offline for good.
GTA 5 and Red Dead Redemption 2 leap up due to summer sales
Wow, good games never get old I guess.
CoD will always be a beast of a franchise, and how awesome is it that you can just boot it up or pop it into your Xbox and play, MS BC is really a neat feature.
Thats fine and all, but the games still lag
THIS IS B.S!!! we as gamers that put hundreds of millions of dollars in these idiots hands DESERVE dedicated servers... BF3's dedicated servers are awesome for one on one gun battles.. but i blame the gamers for this garbage... until we speak with out dollars, and stop being sheeple and giving these people our money year after year, we're going to keep getting the same garbage..
The game has inherent lag and it is seemingly "built-in." Every time I play and get killed, it seems as if my enemy is playing about .75 seconds in the future.
I'm fine with dedicated servers as long as its them hosting it. I don't want custom lobbies. I can't stand them. I haven't played BF3 since they did that, and will gladly leave COD if they do it too.
I think Resistance did it best. Ranked games were their servers, non-ranked games were allowed to be custom.
However either way, I don't think dedicated servers fix the issue either. BF3 still has its fair amount of lag, not as bad as COD, but its still there.
I have no problem being put into games with high ranked players and long as some of them are on my team too. When I am just an average player it helps to watch the tricks/pointers of higher ranks. I am more concerned that the connection is good.