160°

Call of Duty: Black Ops 2 public matchmaking fully explained after fans demand dedicated servers

After many fans have asked exactly how public matchmaking works inside “Call of Duty: Black Ops 2,” either out of curiosity or through complaints of lag issues, Activision has described the entire process of how their multiplayer system groups players together. Before now the process has been largely secretive, leaving players to speculate why they believe whether they have been placed in a properly ranked match with good connection or not. This has left many players to ask for dedicated servers as opposed to the peer-to-peer setup currently in place. The following steps are how “Call of Duty: Black Ops 2” filters all matches to players during the matchmaking process.

1. Filter all games that can be joined by proximity to the player. Proximity does not adhere strictly to city, state or country as seen on a map. Rather, it breaks down into four tiers of geographical region surrounding the player. The query starts in the tier closest to the player and expands from there if it cannot find enough matches. The query also ignores all full or “non-joinable” games, which could be half or more of the total available games in a playlist.
2. Filter by broad skill range. This step takes the proximity-filtered list and narrows it further to the set of games that fall roughly in the same broad skill range. This is very loose criteria in Public Match and is a broad-stroke filter that avoids games at the extreme ends. A player of very high skill should generally not get matched to games where the average skill of players is very low, and vice versa.
3. Steps 1 and 2 normally take a fraction of a second and result in a list of “top 50” available games. From here, the game tests for the best connection quality of those 50 games. Connection quality includes a measure of ping, bandwidth between you and the host, and NAT compatibility. The game attempts to join you to the game with the best connection quality of all possible matches, starting at the top of the list.

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examiner.com
HeavenlySnipes4141d ago

Thats fine and all, but the games still lag

blackbeld4141d ago (Edited 4141d ago )

Yep. It's the spawn issue and they not fixing it.

When you get killed first then its over. All your enemies will spawn right behind you. Ahh and you never got the change to turn around :)

Bad game and still people buying it. And get frustrated every day lol.

Lag my lover..... COD brand!

supersonicjerry4141d ago

What does a spawn issue have to do with lag? You must be playing nuketown to much to be having that issue.

JeffGUNZ4139d ago

@ Blackbeld. The only time I ever experience any bad spawning is in Nuketown. The map is the size of my bedroom, what do you expect? When the enemy is on both sides of the map, where do you expect the game to spawn you? It's not like they are going to spawn you down the road. You obviously don't play this game after that comment. All the other maps the spawn system works well. Also, lag and spawn are completely irrelevant so stop trolling.

csreynolds4140d ago (Edited 4140d ago )

This.

Treyarch needs to stop pushing blame onto the consumer. If it's the consumers fault for not having the right settings, or having a sub-par connection, why do the older games play better? Why weren't guidance notes released for previous CoDs? I know why: because the netcode for recent titles has been s**t, and I imagine lag compensation - y'know, that feature introduced in Black Ops 1 designed to IMPROVE online multiplayer performance - is a big part of the problem with BO/MW3/BO2.

I've lost all respect for this company, and will not be buying anymore games it develops.

venom064141d ago

THIS IS B.S!!! we as gamers that put hundreds of millions of dollars in these idiots hands DESERVE dedicated servers... BF3's dedicated servers are awesome for one on one gun battles.. but i blame the gamers for this garbage... until we speak with out dollars, and stop being sheeple and giving these people our money year after year, we're going to keep getting the same garbage..

blackbeld4141d ago

Not all of them.

COD 4 is still the best! I still playing it.

MW2 and 3 and all Black ops are not dedicated.

Spenok4141d ago

No CoD has dedicated servers....

meatnormous4140d ago

Cod 4 on PC has dedicated servers.

Timurse4140d ago

Though MW2's network code was somehow a lot better than the one used in BO1/MW3/BO2. I just don't know why but there were a lot less lag issues in MW2. Here in BO2 watching kill cams makes me laugh so hard.
I shoot half of my clip into a guy, then he kills me with 1 bullet. I watch killcam - I didn't shoot EVEN 1 BULLET, just running as a sheep blatantly right into my enemy's fire.
So it seems like the ping with host is about 500-900ms which is totally ridiculous as my 20mbps internet connection has a very low lattency (most of servers below 90ms).

FarCryLover1824141d ago

The game has inherent lag and it is seemingly "built-in." Every time I play and get killed, it seems as if my enemy is playing about .75 seconds in the future.

Mutant-Spud4141d ago

All the COD games are like that, I played a bit of MW3 last night and after playing other shooters online for the last couple of months the difference was startling. I'm an average player, my K/D in all FPS games is usually about 0.9-1.0 but I never seem to have an average game of COD, I'm either on a killing spree or unable to hit anything. At level 80 I don't sporadically get worse or better because I know the maps and can anticipate other players to a certain extent, it's the game .

blackbeld4141d ago (Edited 4141d ago )

Lag my lover..... COD brand!

Janitor4141d ago

@FarCryLover-
You just answered yourself...if your enemies seem to be in the future that tells me they're not lagging, and you are. Your connection sucks.

JaredH4141d ago (Edited 4141d ago )

Or he never gets host because he's not from the US. That's my experience with Call of Duty games. I'm in Canada and have a 15 mb connection and use Ethernet but I still never get host or 4 bars. And yes it feels like everyone else is in the future for me too.

There's videos of it online too. If you record your gameplay and then compare it to what theater mode records there is a difference even when you are not noticeably lagging.

Mutant-Spud4141d ago (Edited 4141d ago )

I'm in Australia, I've got 100 Mbps cable and it's still as laggy as hell, there's more than likely something in this geographical and matchmaking disparity, I suspect what's happening is that the filter is matching me with compatible peers based on connection speed more often than geographic proximity. It stands to reason that if I'm being put in with people with good connections from the U.S more so than people with slower speeds in Asia or Australia there are still going to be latency issues.

MRMagoo1234140d ago

Hmm i'm in Australia and i only usually get in matches with Australians or kiwis even with everyone having full green bars cept maybe a couple kiwis there is still lag I have actually filmed my games and watched them in theater mode and there is around a second to half a second discrepancy.

Soldierone4141d ago

I'm fine with dedicated servers as long as its them hosting it. I don't want custom lobbies. I can't stand them. I haven't played BF3 since they did that, and will gladly leave COD if they do it too.

I think Resistance did it best. Ranked games were their servers, non-ranked games were allowed to be custom.

However either way, I don't think dedicated servers fix the issue either. BF3 still has its fair amount of lag, not as bad as COD, but its still there.

BuryYourHead7074141d ago

The thing is with BF3's lag, it's the person who's connection is weak that lags.

Bf3
Jon's connection is weak = Jon Lags
Jons connection is good = Jon doesn't lag

You might still see someone ELSE lagging in BF3, but once again that's their own fault, not the game.

COD
Jon's connection is weak = Jon Lags
Jon's connection is good = Jon lags

This is caused by the connection relying on host bandwidth.
You could have 50mbs down/20mbs up and still lag on COD because little Billy's
Host and his connection is 1mbs down/.5mbs up.

Shit, my connection is 12/3 and I show 1 bar one match and full the next so.

For The Record, no matter what game, dedicated servers or not, there will be lag.:)

Soldierone4141d ago

Thats what I said. Dedicated servers still lag lol

I had a 20mbs connection, connected through Ethernet, and I was still lagging at times on BF3. No not like COD (like I said) but it was still there.

I understand how COD's work, but people pretend dedicated servers fix the issue entirely. It doesn't. Also if dedicated servers were so grand, then why do games that come around offering them die so often. You'd think people would jump ship to go support those games if the feature was so important....

SJPFTW4141d ago

When i still had my PS3 I experiences almost no lag in servers in the US east coast where I reside. It is a good experience

Tetsujin4141d ago

@Soldierone

Socom Confrontation does the same thing; Ranked Rooms are on their servers, and unranked is to the player.

csreynolds4140d ago (Edited 4140d ago )

That was silly, as there are still plenty of DICE servers available to join...

BuryYourHead707 summed it up very well. Connection matters in BF3. It doesn't in CoD: you lag regardless. I have a 55mb down, 17mb up connection and a 25ms ping (average). On CoD, I'm b***hed by players with weaker connections. On BF3, the bullets I fire actually kill people.

Which to play, therefore, is an easy decision for me.

BaconBits4141d ago

I have no problem being put into games with high ranked players and long as some of them are on my team too. When I am just an average player it helps to watch the tricks/pointers of higher ranks. I am more concerned that the connection is good.

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130°

These Call of Duty games are officially dead as servers go offline

Following the Wii U and 3DS servers being taken offline, Call of Duty Black Ops 2 and Ghosts are officially dead.

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videogamer.com
90°

Call of Duty players are playing this game for the last time before it's taken offline

Call of Duty players are jumping into Black Ops 2 for the final time before its Wii U servers go offline for good.

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videogamer.com
250°

Xbox backwards compatibility sends old Call of Duty games back into the Top Five | UK Monthly Charts

GTA 5 and Red Dead Redemption 2 leap up due to summer sales

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gamesindustry.biz
shadowT247d ago

Xbox $70 billion bet paid out

fr0sty247d ago

Guess that's what happens when there's no good new games to play...

4Sh0w247d ago (Edited 247d ago )

Well regardless of exclusives, or whatever else there is to play on Xbox or ps, CoD has has still been the top selling game on ps platform since forever also.....so no surprise that the most popular game franchise on any console could easily have a revival due to servers coming back online...this is just credit to xbox backwards compatibility & thats good thing for Xbox gamers.

wiz7191247d ago

@Frosty orrrr maybe it’s a breath of fresh air to be able to go back to the peak of the series .. and it’s beem great lol

mkis007247d ago

It's going to take 10 years for xbox to generate that much profit...

Rhythmattic246d ago

Why worry when they have OS, Server and Background Data in their hands...
Gaming is just the small piece, at the top left in a few K piece jigsaw.

EasilyTheBest246d ago

If you buy a house with cash for 1 million dollars you still own the house. Microsoft don't need to make the money back.

Rhythmattic244d ago

But its not money back, its about how it goes missing.

jznrpg247d ago

Shooters is what Xbox people play most of the time and that’s about it by the numbers and sales of games.

shinoff2183247d ago

Atkeast older gamers nostalgia is good. Jeez.

Jin_Sakai247d ago

Mostly because the new CoD games are garbage. The old games were much better.

Rutaprkl247d ago

Agree 100%. Cod 4, WaW, Black ops 1 & 2, those were the days.

Rhythmattic246d ago

For MP, Unreal tournament , QIII Arena (loved the UT mod) FTW!

RaidenBlack246d ago

Unreal Tournament and Quake III were simply amazing ... CoD's and CoD-likes' rise killed the arena shooter popularity ...
Unreal Tournament 2004 is my favorite in the series.
Didn't enjoy Unreal Tournament III, Quake Champions that much.
Too bad Epic cancelled Unreal Tournament 2014 becoz of Fortnite

Rhythmattic246d ago (Edited 246d ago )

I got hooked on the QIII Urban Terror mod (and my work colleagues I introduced them to)... LAN Sessions at the closing of the doors at work, into the night , sinking beers and eating pizza..... Good times.

thesoftware730247d ago

Wow, good games never get old I guess.

CoD will always be a beast of a franchise, and how awesome is it that you can just boot it up or pop it into your Xbox and play, MS BC is really a neat feature.

CrimsonWing69247d ago

Shows you that backwards compatibility is a worthwhile feature.

1Victor246d ago

@crimson:” Shows you that backwards compatibility is a worthwhile feature.”
I agree it’s worthy at the start of the generation when there’s few new generation games but halfway through the generation it’s not a feature.
Now it’s good that this game is finding a renewed life for its fan but it shows a mayor flaw in new games release when a close decade old game is toppling the charts

CrimsonWing69246d ago

I don't know if I understand what you mean. It's a feature regardless of the time into the generation.

Let's take Armored Core 6 for example. Let's say I'm interested in checking out the previous Armored Core games, sure would be nice if I could play them on my current-gen console.

We're about 3 years into current-gen and old games are hitting in the top 5 for sales charts in the month.

I do get where you're coming from with older games possibly being better than the newer games, but the feature stays the feature. I can only speak for myself, but when there's a lull in game releases or nothing great is out, I like to go back to old titles. It's just nice to not have to have a bunch of consoles out to do so.

I think moving forward it'll be less and less of an issue as like with the PS5 you can access most all of the PS4 games, but I like going back to PS1 and PS2. Would be awesome to kind of make backwards compatibility a prioritized feature moving forward. Hell, Sony was the first to implement it.

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