160°

RAGE 'The Scorchers' DLC - First Screenshots Revealed

DSOGaming writes: "Bethesda has released the first set of screenshots for the upcoming DLC of RAGE, The Scorchers."

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dsogaming.com
TheRacingX4138d ago (Edited 4138d ago )

Really??? A year later?? Where was this 6 months ago? Shouldn't you be trying finish DOOM at this stage?

coolbeans4138d ago

Better late than never! :)

Although in this case, it seems financially unsound to have a DLC package release over a year since the game's original release, especially when it's campaign centered.

Either way, it gives me a little more impetus to replay for the obsessive compulsive achievement. XD

jjb19814137d ago

The really messed up part is that the dlc will be 9.99 or more while you can buy a used copy at GameStop for 8.99. This dlc is one year too late...

modesign4138d ago

good news for the 2 people that still play rage

DigitalRaptor4138d ago

Just picked it up recently, and haven't finished it yet, so I think this comes at a perfect time for me. I must be one of those 2, haha.

sandman2244138d ago

Wow rage looks amazing. It's just that the dlc could of came shortly after the game was released. I wish they could of factored in a great multiplayer team death match with the same graphics as the campaign while still running at 60 fps.

KontryBoy7064138d ago (Edited 4138d ago )

The ending of this game was biggest let down this generation. They should have brought DLC a LONG time ago

BanBrother4138d ago

Probably wouldn't have made much difference, but I agree it is sort of late and out of the blue. Better than never though.

I never got into it. I thought the gameplay, the weapons and the hit detection were a bit weird.
I tried playing the demo again last night, but I came across that mini game where you roll and the mutants try and attack you. I ended up rage quitting because it is the stupidest, most rigged mini game I have played lol.

MIGHT give it another try (without that f***ing hologram game) again some time, if the DLC is good.

CanadianTurtle4138d ago

Maybe they'll actually have a proper conclusion to the game. Its weird how the game just ends out of nowhere. For a developer like ID, it really surprises me that the game has that sort of problem.

But one thing is for sure is that they got the gameplay down really well, thats for sure.

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110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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escapistmagazine.com
Fist4achin1607d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster1760d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071759d ago (Edited 1759d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141759d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1759d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1759d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1759d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1759d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1754d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.