Forbes - Dark Souls doesn’t tell a story; it asks you to dig its story from the ruins and learn it on your own.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
I love dark souls story a lot, but in truth, if it wasn't for the Souls community piecing it together, I would have thought the games story was non existent
love the whole mood and setting of the Souls series, that in and of itself is the story, this creepy, ruined, dark world, with ghostly inhabitants and dreadful places
souls trapped in limbo
honestly, this and baldurs gate 2 shadow of amn are the best games ever made imo!
greatest story never told.