Joey Davidson:
One of the most frustrating arguments I encounter on the internet in forums, on YouTube and in comment sections of websites is that people hate Nintendo because they make gimmick products. The Wii U is a gimmick, according to lots of "hardcore gamers." I have a counter to that point. Before I get there, I'd like to talk a little bit about Sony and their newest handheld.
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People call Nintendo gimmicky because they make the same old game content (mushroom world, Zelda world, etc) with new control schemes and a few new gameplay mechanics.
But the majority of people want new game content (new worlds, new maps, new stories, new characters) with old control schemes and familiar gameplay mechanics. See Call of Duty for reference.
Nintendo has been using gimmicky things from the get go. Trying to point out a few occurrences from others doesn't change that fact.The rear touch control? That is your biggest piece of evidence? I could make a much longer list of Nintendo's gimmicks from since the NES.A whole list of things Nintendo made they ran out of ideas what to do with them very quickly. The Wii mote was no different. Developers stopped using the Wii mote for anything useful very early in the game.Trying say 'you are gimmicky too' doesn't prove anything. Nintendo is the king of gimmicks a and they still are. It won't be long before they run out of ideas on how to use the pad too. No one is saying no one else has their gimmicks too but it's Nintendo that bases a whole console around one. The rear touch pad, the Kinect and Move are not the basis of the console. But Nintendo will build their whole console based on a gimmick. At least long ago they keep the gimmicks separately from the main console.But modern Nintendo would have probably build their whole console around the Zapper or ROB.Sony didn't make the Move the main focus of their system and neither did Microsoft with Kinect
But maybe you should wait a year or two til more devs actually try and make proper use of the rear touch pad.
I mean Tearaway looks to be using the rear touch pad feature pretty nicely.
And forced use of touch screens isn't a bad thing, if properly implemented.
Handhelds have officially become based around gimmicks. I own a Vita and a 3DS, but i think Sony and Nintendo have both made very gimmicky handhelds this time around.
Vita: Two touch screens, Motion/tilt controls, AR functions, two cameras that are used in some games.
3DS: 3D effect, touch screen, AR functions, two cameras that are also used in games.
The next handhelds from Sony and Nintendo will be transformers for sure.
100 percent of home consoles being gimmicks(i forgot to add that this is not a negative term. Some people seems to think it is, but it can also be a very positive term)
has yet to be seen, but handhelds have officially become gimmicks all around.
If its properly implemented it isnt bad when its shoehorned in for no reason or hinders gameplay i dont like it.
I didnt like Skywards sword's controls. When i get home from work i want to sit down on the couch controller in hand and play, not swing my arms around to kill enemies. Prof Layton on the other hand has amazing touch screen gameplay and it only makes the game better.