580°

Crytek CEO drops possible hint at 8GB of RAM in next-gen consoles

Crysis boss would like MS/Sony to quadruple memory capacity to 32GB

Read Full Story >>
computerandvideogames.com
Gazondaily4146d ago

Well, he didn't really drop a hint, he just stated that he would like 8GB of RAM.

MS and Sony really need to give the developers what they want; they are the lifeblood of the industry after all.

Can you imagine having that much RAM? That would really be a huge jump and would go a long way in ensuring that the new consoles are future proof.

Here's hoping.

Rainstorm814146d ago (Edited 4146d ago )

Actually he said he would like 32 GB, which I doubt would happen , but it would be awesome for console owners and future games and console functionality

Cueil4146d ago

16 gigs would be a little over kill I think, but 8 gigs would be right about where you'd need it.

NewMonday4146d ago

not even top tier gaming rigs need 32g RAM

ProjectVulcan4146d ago (Edited 4146d ago )

SNES: 192kb RAM (system, video)
Playstation: 3 megabytes (system, video)
Playstation2: 36mb (system, video)
Xbox 360: 522mb (system, eDRAM)
Wii U: 2GB (total system)

You can see that consoles not always considered the fastest managed leaps of over 10 times the memory in generations lasting a shorter time than the present one.

Wii u is anomalous because although out 7 years after the present generation began, it does share similar performance and just takes advantage of the fact RAM prices are constantly dropping.

Next generation? Really 8GB is pretty realistic I would say and follows the trend perfectly well so is a believable number for a dev to say.

It would be quite a lot if it were all say GDDR5, but by the time the consoles come out (lets assume 12 months) it won't be a big deal. Even some budget class PC video cards are getting 2GB dumped on their boards now e.g 7770 and GTX650. Expect everything new high end next year in the spring to have 4GB+ just for video obviously.

Autodidactdystopia4146d ago

ps2 had 32mb

ps3 came out and had 512 which was 16 times the amount previous.

in spite of that fact they still ended up severely behind in the memory department by end of gen so much so whole games are designed around the limitation.

so i dont really think 8gb is "right where you need it" if past is anything to run on you would be better off with 16 for "future proof"

ram is pretty much the most critical part of a computer/ any microprocessor machine. it determines the jobsize and the more you have it doesnt matter if the cpu is a little slower because you have plenty of space to tinker with instead of using all your cycles for decompression of textures and model data.

gta 7 would more greatly benefit from 16 gb of ram than a superfast processor.

just the same as the ps3 is not capable of processing all 50gb of data at once on its bluray but that 50gb of space makes longer games and more variety in gameworlds possible that if the ps3 didnt have bluray and only had a proc/gpu that was 2x as fast it wouldnt be able to do what it does today with these gigantic gameworlds without abundant repettition of rooms/environments in short amounts of time.

sourav934146d ago (Edited 4146d ago )

True.

NoFanboyRequired4146d ago

32GB's is just overkill. The same can be said with 16GB's.

Computers just finally required/needed 8GB's of RAM like, what, a few years ago?

To be honest, i think 4GB's would be enough for a console, especially seeing as they are't running off of a more demanding OS as PC's are.

But, if the Dev's want 8GB's, they should get it. Thees companies really need to start listening to thees people, seeing as they bring the life out of the consoles.

darthv724146d ago

should be balanced with what you intend to do. We compare consoles to PC's when that really isnt the right comparison. PC's have more overhead so the notion of having 4+gb of RAM makes sense. you have the OS and background apps to deal with on top of other things like web browsing and office apps and games. That is why a PC has so much more power than a console. It litterally has to be able to do more.

A console...its main function is simply to play games. They added features that are typical of PC's as a convenience. Even modern TV's can run web browsers and netflix and the such so it isnt like consoles are under extreme conditions to warrant such amounts of memory.

the idea of the more memory the better is partially true. Because when you look at it from a PC perspective, applications and games arent generally run from the media (hdd/cd/dvd...) they are copied into RAM and run from there. Consoles use that as well but they also rely on the media more than the RAM because that is where everything is stored and streamed from.

The wii-u and its 4gb is a split design much like the PS3. No doubt the next xbox will have a unified design like the 360 because its more efficient and offer flexibility in being able to allocate the memory depending on the duty. Perhaps the next PS will follow the same trend?

If there is to be 8gb total, i would imagine the ideal split (if they split it) would be 2gb max for GPU and 6gb for everything else. Unless these new systems use the GPGPU design and then a split isnt as efficient. A dynamic allocation makes more sense.

in some cases, background processing might not require as many resources so the remainder of the memory can be used for graphics processing and final rendering.

Bottom line is we know the next systems will NOT have any less than 4gb but anything over 8gb would be a waste. Unless they are designing these systems to replace a PC for business apps and video editing.

sikbeta4146d ago

He said 4 or 5 times the RAM = 32GB

Going by rumors:

XBX3 Dev Kits = 16GB = double the RAM for Devs = 8GB final

PS4 = 4GB = double RAM for Devs = 2GB of faster RAM (GDDR5)

SilentNegotiator4145d ago (Edited 4145d ago )

You make it 32GB and then EVERYTHING else becomes a bottleneck (supposing you're not creating a veritable super-computer for consumers).

8GB would be perfectly reasonable, if not still unnecessarily high.

4145d ago
Dasteru4144d ago

@Autodidactdystopia:

"ps3 came out and had 512 which was 16 times the amount previous"

Yes but you have to remember that PC's at that time had already been capable of 4Gb of Ram for quite a while, and some games were already using that much, especially once you got into heavy modding. and it was no more than 6 months after the PS3's release that high end motherboards started to support 8Gb.

No game right now currently uses more than 6Gb of Ram without heavy modding.

Also moore's law has been degrading significantly over the last 5-6 years, we are getting close to the theoretical limits of silicon based computing. The improvement in hardware over the next 10 years is highly unlikely to be anywhere near the improvements over the last 10 years.

If Sony and MS were to release their new console with 8Gb it would be likely to last fairly well.

Dasteru4144d ago

@sikbeta:

"PS4 = 4GB = double RAM for Devs = 2GB of faster RAM (GDDR5)"

GDDR5 stands for Graphics double data rate v5, It is VRam not DIM Ram.

+ Show (9) more repliesLast reply 4144d ago
TopDudeMan4146d ago

I think they should have at least that. RAM is so cheap now.

Shikoro4146d ago

Jesus, I keep saying this over and over again in these kind of articles. No, the RAM isn't cheap. This isn't your usual RAM you buy on Newegg. This RAM needs to be very fast and have a much greater bandwidth if you want it to work in a console as it should...

Lior4146d ago

what is the point games in the next 5 years will be using under 10gb of ram

BlmThug4146d ago

Does anyone see the hint?! "quadruple memory capacity to 32GB" suggests the current memory capacity is 8GB

MastaPiff4146d ago

I vetting sick of Cevat Yerli, he needs to STFU already & make sure Crysis 3 isn't riddled with 100's of glitches upon release like Crysis 2. You need to be alking about how you are taking steps in QA to make sure that don't happen again...

This guy runs his mouth every day talking about everything except how he's gonna not let Crytek drop the ball again on QA...
/end rant

4146d ago
showtimefolks4146d ago

do we really need that much Ram? on a pc its different because pc's are used in so many different way or am i missing the point?

i think its a pretty safe bet that both ps4,xbox720 will have at the very very least 4GB ram and i can see both ms and sony going as much as 6-8. Ram is cheap so i rather just have 8GB for future uses or when developers in future may need more rap to do their thing.

i want to ask a question? how many people on N4g are planning to buying a next gen system at launch? which are you buying and why? are are you buying both ps4,xbox720? what about the system from Valve?

I myself want a ps4 just because i been a playstation fan since day one, also with family,job,kids i really don't have time for even one console so buying more than one is pretty useless for me.

I may buy ps4 at launch but i may wait since both ps3,xbox360 will get developer support for foreseeable future. and i don't want to buy a system have 10 games in 1st year and than wait another year before games start rolling in. i see both ps3 and xbox360 get most if not all the games that come out within next 2-3 years just because the Install bases for both platforms are high.

HD_GAMER19894146d ago

TBH doesnt matter how much ram sony or ms puts in their next consoles, itll most likely be generic slow ram to cut costs. unless they put g skill high performance memory wont make that much of a difference. But i would like to see a sony console with a fluid 60 fps in game xmb. i bought 8gbs of generic ram for my laptop and i didnt notice the extra 4 gigs at all just goes to show when it comes to pc upgrades the brand and quality counts for more than quantity.

hellvaguy4142d ago

The highest end pcs currently dont benefit from more that 4GB. Imo 8GB is pretty dang future proof and it would be other components bottlenecking the system beyond 4GB like graphics and hard drive mainly.

+ Show (6) more repliesLast reply 4142d ago
Baka-akaB4146d ago (Edited 4146d ago )

Sure i can see any of the consoles manufacturers twist their wallet for the whims of a studio with no major console hit yet on their hands (crysis sold a few millions but nothing like Crysis and what they probably hoped) .

Cueil4146d ago

Epic basicly forced Microsoft to double their ram... through the use of tech demos... an amusing story if you've not read about it yet.

hellvaguy4142d ago (Edited 4142d ago )

Not sure how you came to the made up conclusion that Epic has the magical power to force MS hand to double ram. Now its been written they highly recommended it, but sorry they cant force another company to do thier every bidding.

Link plz or it didnt happen.

Baka-akaB4146d ago (Edited 4146d ago )

True but epic is an actual force on consoles , have been for a while . Crytek ? hardly

Gazondaily4146d ago (Edited 4146d ago )

I disagree. Crytek are known for pushing the limits and whilst historically, they don't have the legacy Epic have, being relatively new to the industry, from the outset, they showed the industry exactly what they were/are capable of.

I think Crytek has a very important voice in the industry and am quite confident that their requests aren't falling on deaf ears.

Time will tell I guess.

NoFanboyRequired4146d ago

I haven't disagreed with you yet, but we'll wait and see about that once they release that NextBox exclusive, RYSE, they've been working on.

Also, I'm pretty sure its a controller/Kinect2.0 game (Hopefully) even though Kinect2.0 may be promising if the input lag is greatly reduced.

http://www.youtube.com/watc...

rainslacker4146d ago (Edited 4146d ago )

It doesn't really matter. They make a powerful engine that pushes things to the limit, and they are well respected in the game developer's community. Any company would be silly to ignore what they say.

In the end though, they will not put more in than they believe would be necessary to carry it through the generation. A lot of people say RAM is cheap so it's no big deal, but those few dollars for extra, often unnecessary parts, adds up when you figure it over 60-70 million units sold. Just because Crytek says they want it doesn't mean they will get it, unless they can offer a strong reason on why it is needed for the long term survival of the console. Epic made a good case on increasing Xbox's RAM, so MS rightfully increased the memory.

andrewer4146d ago

Scientists say: PCs can reach 32GB of RAM...
Haha just kidding it is completely different, because consoles only or...mainly use their RAM for the games, while PCs need that amount of RAM for other stuff. I want to know how will this be.

Tsar4ever014145d ago (Edited 4145d ago )

Well, They say next-gen Nexbox & Orbis will both be running x86-64 bit chip-sets. And the last time I checked, a 64bit chip-set supports up to 16GB RAM so even if by FATE's WILLING, both consoles get 8GB of RAM, The consoles chip-set STILL wouldn't be fully utilized to it fullest memory capability.

pandehz4145d ago (Edited 4145d ago )

64 bit architecture can use upto 128 gb of ram.

Dunno if theres a motherboard to put 128gb ram or if higher amounts of ram exist like 4 sticks of 32

mcstorm4146d ago

I don't see this happening. I don't see the next Xbox or PS4 having much more power than the WiiU.

As long as the console run games at 1080p at 60fps that will do me.

I also think Both Sony and MS will look for the £300 mark when there consoles come out and I also see the next Xbox having an improved Kinect system and maybe a controller like the wiiU with integrated Smart Glass.

I also see the PS3 having a updated eye toy and improved Move controller. But all this will be bundled with the console from day one so developers will take advantage of the hardware rather than making it an add on to a game.

Cueil4146d ago

Microsoft may not be afraid of that top end price... they can lower the entry fee with subscription rates.

MariaHelFutura4146d ago

So you basically think are going to repackage their current systems.

mcstorm4146d ago

@MariaHelFutura No I just don't think there will be a big jump in power like we saw last gen because there dose not need to be.

The WiiU is more powerful than the 360 and PS3 but people think its not because the processor is not clocked as fast.

Just because a processor is not clocked as fast dose not mean it is slower as its newer technology.

I think its funny home some gamers only talk about power when it comes to consoles. People have short memory's.

ProjectVulcan4146d ago

"The WiiU is more powerful than the 360 and PS3 but people think its not because the processor is not clocked as fast"

People think its not because.....its not. It is in the ballpark, but not exactly blowing their socks off and never will. Not least of all because it seems no matter what it is running, there is a hard ceiling of 35 watts TDP and thus not a lot of headroom to exploit.

FlairSomewhere4146d ago

WiiU power / watt is superb.
It doesn't use more than 33 watts, whereas ps3 & 360 are somewhere around 60-66 watts.

hivycox4146d ago

@vulcanproject
Why do everybody see themselves as engineers nowaday?!...

I don't claim to know everything about specs but I can tell you that the wii u has a diffenrent architecture which doesn't require a fast CPU..and maybe it doesn't need much power either...you don' know...nobody does...so don't talk about things nobody can possibly know...and don't come with these tech sites.. most of them are only looking for numbers

ProjectVulcan4146d ago (Edited 4146d ago )

I am actually an engineer though :-/

Wii U's performance whether you want to believe that CPU performance doesn't matter anymore (it still does...) is blatantly not significantly more than Ps3 or 360.

The FACT that no matter what game it is playing its power consumption doesn't really change is very convincing evidence that the machine hasn't got huge potential left untapped.

One glance at say 360 titles early on showed there was a pretty big gap between what power Gears of War pulled down, and a lesser optimised titles...

This is because Gears heavily exploited the machine more than games of that time.

hivycox4146d ago

@vulcanproject

Well than you are on of the few people out there who can talk legit ;)

But like you said: Once a game comes along which pushes the wii u like no game did befor..than I think many will see the true power of that system..

You know..I have faith in Nintendo...it was like the time when the original wii was released...everybody was throwing with numbers
But Nintendo delivere...graphically insane titles like galaxy...or zelda..or even Metroid... I was impressed what Big N could do with a weak system like the wii was...

The same will happen with the Wii u...people aren't expecting a graphical leap at all... But I'm very optimistic about this...

take care ;)

Amsterdamsters4146d ago

Okay...so the guy with the reply about the Wii U not being more powerful because the power supply is only 35 watts where as the 360 has a 60 + watt has to be kidding. I too am an engineer and if you believe this, you're out of your league.

By your logic, my 386 computer with a 300 watt power supply must be 28.5 times more powerful than my iPad 2 (10.5 watts). How much power (watts) the system takes has zero to do with the processing capability of the unit. The CPU/GPU in the Wii U are of a much newer technology than the PS360 and are far more energy efficient.

mcstorm4146d ago

amsterdamsters well said. This is the point i have been trying to get across. The old xbox had a different power supply to the new one so is that more powerful than the new xbox?

This is new technology so will use less and also needs less cooling so less chance of over heating.

At the end of the day no one knows what ms or sony are going to do next on here so we will have to wait for the to show us but i do believe there wont be much difference between the wiiu and the next 2 consoles in terms of power.

ProjectVulcan4146d ago (Edited 4146d ago )

Nobody in this thread of discussion said Wii U isn't more powerful because it doesn't draw as much power as Xbox 360.

For an engineer amsterdamsters you sure don't read very well!

What I said was that Wii U is obviously not significantly faster than 360/PS3. Otherwise everything would run better right out the box if that were the case, all the ports would run better easily. Like they do for example on a PC that is significantly faster. This leaves Wii U somewhere really in the ballpark of 360/PS3 maybe a small bit faster, but a bit, at absolute best. Give or take a bit here or there, it isn't massively faster. It is obvious it isn't. Not only that, it never will be.

Why? My point was that Nintendo look like they have a machine with a restricted TDP. No doubt to keep the amount of heat dissipated under tight control in the smaller volume of the unit. Probably even has quite advanced hardware throttling and power management software.

There is so little variance between games it is unusual, because the amount of power drawn on other systems can vary quite a lot game to game, depending on how hard the machine is pushed. http://www.eurogamer.net/ar... It is uncapped essentially, only limited by how many processor cycles the developer can utilise and the chipset's maximum draw itself.

Wii U is not designed this way and it'll be proven in time that there is not a huge amount of performance in there to be unlocked with such a severe TDP restriction.

Nintendo have managed to get really great performance per watt (which has been seen previously in this thread) which is to be expected.

Can't say I am too amazed about that though nor does it really give Nintendo any 'green' credentials considering they constantly get slammed by eco groups for their extremely eco unfriendly way of business....

+ Show (5) more repliesLast reply 4146d ago
SAE4146d ago

So far , wii u is not better then current generation in gaming , we still didnt see any game that have wow factor like mgs gz / watch dog / the last of us ..etc

CaptainN4145d ago

So the Zelda tech demo at E3 didn't provide you with the wow factor, considering it was running off the actual Wii-U hardware??? Or how about the flying bird demo??? It amazes me how people tend to forget that those were showing off the power of the system yet people want these things day one at launch. Give them time to make the games !!

TimeSkipLuffy4146d ago

It's all about specs. Marketing will require higher specs to hit BigN where it will hurt the most.
Though BigN will never play the hardware game it is a prestige thing between MS and Sony.

lilbroRx4146d ago

It didn't hurt Nintendo this gen, why will it hurt them in the next?

stragomccloud4146d ago

It's funny you say that they never play "the hardware game," when the only time Nintendo didn't play, "the hardware game" was last generation.

mcstorm4146d ago

@stragomccloud I was about to say the same thing. People are just so fickle when it come to technology.

I remember getting my PS1 and people were going on about how it did not matter if the N64 was more powerful as it was about the games and the same was said about the PS2. Now the PS3 is out all they go on about is how much more power the PS3 has over the other two.

It really dose not matter how powerful something is its how it works for you.

MasterCornholio4146d ago (Edited 4146d ago )

Get rid of the pricey controller from the package and you will have a lot of money left over to spend on better hardware. This is why i believe the PS4 and the 720 (if priced at 400€) will be a lot more powerful than the Wii U.

IMO

@NightmareLuffy

"Though BigN will never play the hardware game"

They did in the past with the Gamecube and N64 but it turned out horrible for them especially the N64.

+ Show (3) more repliesLast reply 4145d ago
corrus4146d ago

HAHAHA and you didn't believe me when i said that next gen consoles will be with 8GB of RAM

Show all comments (115)
280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

Read Full Story >>
techraptor.net
ChasterMies15d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken14d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga14d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken14d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6414d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long14d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197214d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 14d ago
DivineHand12514d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91314d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer14d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit14d ago (Edited 14d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91314d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit14d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 14d ago
Christopher15d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6914d ago (Edited 14d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit14d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal14d ago (Edited 14d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher14d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken14d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197214d ago (Edited 14d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2314d ago

Correction, they have no issue playing good live service games

shinoff218314d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit14d ago (Edited 14d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder14d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts14d ago

Headline truncated:
"... off a cliff"

Show all comments (43)
80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades21d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken20d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades20d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken20d ago (Edited 20d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii20d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

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gamesindustry.biz
S2Killinit22d ago

Big victory for Sony. And a long time coming.

DarXyde22d ago (Edited 22d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

22d ago
Profchaos22d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9522d ago

Patents suck. Most of them are complete garbage.

Knightofelemia22d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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