Zac Elawar from Capsule Computers wrote:
Along with my interview with Mike Read, Producer of Crysis 3, I also had the opportunity to interview the Producer of SimCity, Jason Haber. Ok, let’s get on with the interview!
Q. Let me just start off by saying, and I know I can speak for Jess too [fellow Capsule Computers editor present during the interview/huge fan], that SimCity is becoming one of our most anticipated titles of 2013. First of all, I’d like to talk about the Glassbox engine; it’s very impressive. Do you see it being used, moving forward, for The Sims as well as SimCity?
Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.
The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”
EA has something of a reputation when it comes to awkwardly handling much-loved franchises. Here are 7 that Screen Critics feel they ruined.
Need for Speed as well. Here's to hope that the new one will be a return to form for the franchise.
well presented and detailed interview, really goes into details and answers some questions i wanted to know about the game, thanks for sharing.
I cannot wait to see how SimCity will evolve further in the coming years. However, I was all about spawning tons of disasters in my brother's cities...
Nice.
Wow, what a massive waste of time. What a rubbish interview.
This is quite an exquisite interview you have here.