Cnet: By now it's no secret that 2012 wasn't a great year for gaming in general, but perhaps no other event reinforced that feeling than this year's E3 convention in Los Angeles.
Chalk it up as a "filler year" or the stagnant wait time in between consoles cycles, but E3 has a lot to make up for in 2013. New systems from Microsoft and Sony are almost guaranteed to at the very least be teased, so hopefully the buzz will be the shot in the arm this industry so desperately needs.
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
Releasing unfinished products and charging full price for them.
I'm not sure what's worse, doing that, or the pockets of fans that defend the practice by saying "But (insert one or two good aspects of the clearly unfinished game) is good tho!!!" They only make things worse, ugh.
This has more to do with corporate involvement and people who don't play games who run game companies.
Remember Dreamcast's problem with the lack of RPGs? People wanted Shining Force and upper management didn't listen.
There could have been more D&D games, but Atari sat on the license and didn't do anything with it hence Hasbro taking it back.
People want more original Final Fantasy content and they get stuff like 'Lightning Returns.'
3DS launch? Failed because some guy who gets paid about 100k+ thought it would do well without key titles.
There's probably tons of other stupid decisions, but you guys get the idea.
Social media in my games.
EA:HERDERP do you know what people want in Simcity twitter and facebook crap herderp so sick of that.
bitching... That is a new trend that needs to die.
I would replace the wii u launch piece in this article with the practice of releasing broken/glitchy/incomplete games not only becoming commonplace but being accepted as the standard. Are all of us just supposed to believe that the next gen is going to kick sooo much ass when these consoles that have been out for years now have consistently awful flaws in their games AND cost millions to make and take half a decade at best to develop. Next gen= next round of hardware/software consumer raping.