Kotaku - As I leapt into the fire, dying for the 28th time, I didn't feel anger or frustration; I felt resignation and a little bit of wonder. How, I asked aloud, to no one in particular. How on earth does something this awful wind up in a big-budget video game in the year 2012?
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.
I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.
On a side note, Black flag was the most enjoyable of the AC games I played.
Kind of agree with him, idk about the 'worst', but it was a disappointing sequence of events for sure.
well some title that is but im sure i'll forget anyways
Totally felt the same I died a hell of a lot of times I just didn't know where to go.
Yeah that part was pretty weak.
AC has gotten away from what made the game so fun. They place entire too much emphasis on making the full sync requirements too much a PITA.
Dont shove anyone or get hit? Really? Yeah we can do it, but by the 10th try when we've done it, the story and flow has been so disrupted that it's borderline absurd.
Give the gamer back the freedom to do whatever he wants and give us a flat score for doing so.
That chase scene was really really weak. I like the AC series very much too.
not bragging in any way but as a point of reference i died about 5 times before i finally figured it out. It was a pain but far from the biggest pain in the ass ive played all year. By far the worst thing i played all year was star wars kinect. The controlls were so f'ing stupid at the final sequence i did die 30+ times f that game!