1up - Now that FromSoftware has announced the sequel, it's time to start our wish list..
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
The 2 things I want the most are some returning components from Demon's Souls. I want to see World / Character Tendency return and be modified so that in black world or as a very black evil character there are no limitations on how often you can be invaded.
I also want Mana management back. Lets get rid of this set casting amount for mages and bring it back to where they have to rely on spices or another form of consumable to beable to cast spell after spell after spell.
I agree with the list. I would like to be told the story instead of piecing it together and reading item descriptions. To be fair even if they catered to how I want to experience the story I don't think it would make the game a significantly better experience for me anyway. I am in it for the gameplay. Balancing PVP will also be fine and I think the backstab window should be smaller. A few changes I want...
1. Less flasks. Being able to kindle fires and carrying a large amount flasks made the experience significantly easier. Having 10 seems fair for Dark Souls 1 although now I am quite good at the game I don't need to kindle any flames.
2. Arena System. I haven't played the Dark Souls arena yet, but I would like to see an arena system where you can go, match up with people and fight.
3. Deeper character customization. This is self explanatory.
4. A true reason to invade. In Demon's Souls you could invade to get your body back which gave you benefits. In Dark Souls you had to be in human form to invade with the Red Orb. It didn't seem too logical. It was nowhere near as satisfying as invading in Demon's Soul's to get your full HP. It was a more of a dog eat dog world and I liked it. Same applies with Coop. Reverting to the Demon's Souls method would work.
They need to eliminate the backlagstab. Thats all. The Bonfires made it easier to grind since it reanimated all the Enemies.
I want the game to be hard again.Dark souls was to easy.