130°

The Creators of Dark Souls II Want to Make The Series More “Understandable.” What Should They Do?

Kotaku - In an interview in the December issue of Edge Magazine, one of the new directors for Dark Souls II says that the sequel will be more "understandable." In Edge's comments section, initial reaction to that word has not been kind.

MariaHelFutura4151d ago

The only thing I want is an actual pause button.

Max Power4151d ago

Boo, that's my favorite part of the game that makes it difficult. No breaks. No breathers. No "Oh crap! I am going to die with this layout, let me change it real quick, and lets heal why I am at it."

MariaHelFutura4151d ago

No. No. No. Keep the inventory the way it is. I have children, sometimes I have to pause the game. I need a pause button. Kids don't care if you're playing Demon/Darksouls or not. When they need you, they need you.

dredgewalker4151d ago

I do hope that "understandable" doesn't mean "more casual" cause my own dark soul will rise from my body and wreak havoc in my neighborhood if it did. I also hope that Mika isn't one your children :P

4151d ago
RickHiggity4151d ago

What MarialHelFutura said. As much as we would all love to sit around all day and play games, some of us have responsibilities.

pixelsword4151d ago

"I do hope that 'understandable' doesn't mean 'more casual'"

No, it actually means "How do I get more people to buy the game who like stories without shelling out a ton of bucks on dialogue?"

Temporary4151d ago

Add a pause button and I wouldnt enjoy it as much anymore. It's one of its defining characteristics.

Opiumunkey4151d ago

You dont need a pause button, just quit the game, it saves automatically and goes back to the title screen. When you want to continue load up your character and you're at the same point you left. Quick and easy.

+ Show (4) more repliesLast reply 4151d ago
PhoenixRising374151d ago

Dark Souls had a big underlying story that had to be discovered through the NPCs. In Dark Souls 2, i think it would be cool if designers had a bigger story that was given to you up front. If the designers manage to make the environments as impressive as 1, I will be blown away. Dark Souls 1 will be very hard to top in terms of environmental design. I didn't have a map but still knew where i was going even though i had only been through the areas once.

TopDudeMan4151d ago

As far as environments go, I'd just be happy if they kept the same sort of variation in levels. You could play anywhere from a war-torn city to an abandoned library/prison to an underground city to fake snowy mountain. There was just so much variation in setting crammed into dark souls.

Bimkoblerutso4151d ago

Yeah, I was going to say the same thing. They don't necessarily need to change the format or add a bunch of crappy cutscenes, but if the dialog with the NPC's could be fleshed out a bit I think that would help a lot.

In fact I think if the NPC's were fleshed out in general, it could help a lot. There were a lot of really creepy, weird characters in Dark Souls that didn't get to spread their wings beyond the purpose they served within the game (ie, merchants, blacksmiths, fire keepers, etc.).

TopDudeMan4151d ago

I've just been arguing that exact point on my blog. :)

PhoenixRising374151d ago

If From Software adds checkpoints then the whole gaming world is gonna explode and riots will ensue. From would never hear the end of it.

TheDivine4151d ago

Both Souls games had checkpoints. DS had archstone stuff with the sword in 1-1, 1-2, 1-3 exc. DkS had the bonfires which people bitched about until they acually played it. I say trust them as theyve done right by us so far. If they casualize it then we'll go from there.

MysticStrummer4151d ago

What do checkpoints have to do with being understandable?

ZBlacktt4151d ago

People would be less frustrated and more interested in continuing on. Can't understand when you have to replay over and over.... then say forget it.

Godmars2904151d ago (Edited 4151d ago )

Oh boy. Sounds like they're want to make it more "accessible" to the general public.

Hope they don't do like many have before this gen and forget about/insult their fanbase. The people who'd buy a sequel automatically.

Nexgensensation4151d ago (Edited 4151d ago )

then maybe you would get an idea of what dark souls 2 should be about?

also; should an artist trust in himself for artistic suggestions or should he/she rely on the internet to see what the next story is going to be about....

idkmaybe the developers just doent see video games as art

pixelsword4151d ago

Yeah; I wanna access that broken pillar with the Giants.

Nexgensensation4151d ago

its like dark souls copy demon souls and made a good game. noow dark souls is at front for there next game and tsk tsk tsk.... they have no idea!

if the developer want an idea that will truly stand the test of time send me a private message cuz this is ridiculous

the new director for dark souls is a mit romney he dont know anything about being a gamer!

Show all comments (42)
110°

Hidetaka Miyazaki claims Dark Souls 2 “carried” the series forward

Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.

Read Full Story >>
theloadout.com
anast56d ago

The game isn't good though.

Rols56d ago

DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.

CrimsonWing6956d ago

The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.

I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.

Aussiesummer56d ago

And it will happen in the future when he doesn’t touch them as he is planning on.

MrBaskerville56d ago

I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.

90°

Dark Souls: 10 Best Weapons In The Series

TheGamer writes, "Some weapons resist the test of time."

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thegamer.com
Father__Merrin60d ago

bastard sword and claymore do the job when grinded up

130°

10 Hardest Bosses in the Souls Series, Ranked

The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”

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thenerdstash.com
phoenixwing144d ago

I beat them all with my fists and no hits were taken. What do you mean you don't believe me? I used a guitar hero controller!!!

qalpha144d ago

I used the Jungle Beat Bongos from my Gamecube

The_Hooligan143d ago

I just made my character look like Chuck Norris.

qalpha144d ago

All the bosses are only from Dark Souls. No Bloodborne, Sekiro, Elden Ring, or Demon Souls