Kotaku - In an interview in the December issue of Edge Magazine, one of the new directors for Dark Souls II says that the sequel will be more "understandable." In Edge's comments section, initial reaction to that word has not been kind.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
The only thing I want is an actual pause button.
Dark Souls had a big underlying story that had to be discovered through the NPCs. In Dark Souls 2, i think it would be cool if designers had a bigger story that was given to you up front. If the designers manage to make the environments as impressive as 1, I will be blown away. Dark Souls 1 will be very hard to top in terms of environmental design. I didn't have a map but still knew where i was going even though i had only been through the areas once.
Check points?
Oh boy. Sounds like they're want to make it more "accessible" to the general public.
Hope they don't do like many have before this gen and forget about/insult their fanbase. The people who'd buy a sequel automatically.
then maybe you would get an idea of what dark souls 2 should be about?
also; should an artist trust in himself for artistic suggestions or should he/she rely on the internet to see what the next story is going to be about....
idkmaybe the developers just doent see video games as art