Why is it that every game that happens to have guns in it must have a multiplayer mode? Example of multiplayer that nobody seems to play is Assassin's Creed. Making its debut in Assassin's Creed: Brotherhood I've always found the multiplayer in the AC series to be a unique take on the traditional model. Its blend of trickery, misdirection, and straight up stalking is a decent amount of fun. Again it just doesn't seem to be as popular as the big three.
Following the Wii U and 3DS servers being taken offline, Call of Duty Black Ops 2 and Ghosts are officially dead.
Call of Duty players are jumping into Black Ops 2 for the final time before its Wii U servers go offline for good.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Because Billy games need value.
Because asking us to pay $60 for a 6 hour campaign is stupid. Having a good multiplayer mode does not even take away from the single player experience either. Halo, Half-Life, Gears of War, Uncharted, Starcraft to name a few with good multiplayer and singleplayer. All it takes is effort, most of the bad multiplayer this gen is because they were COD copies and tacked on the last minute due to laziness
To interact.
Been playing lots of ZombiU multiplayer recently with a friend, its couch only but its fun as hell, 1 player spawns different types of zombies RTS style and the other player has to run around staying alive searching for ammo :)
because it's boring fighting against AI.