130°
Lucreto4148d ago

I understand where he is coming from.

Maybe they should do 2 covers back to back and so people can change it if they want.

BanBrother4147d ago

^^^Genius.

Some games give you the option. Why has it not become a standard? If DBZ can do it, so can Bioshock.

grailly4147d ago

I realized that most sony games have this option. I never use it though, not having all the specifications of the game on the box makes it look out of place in a collection.

wallis4147d ago

Limited edition maybe?

I understand where he's coming from though and I have to admire his transparency so much. I didn't really gel with the cover at all but the gameplay footage has had me stolen since I first saw it - nothing short of the devs attacking with me my own severed arm would make me consider skipping out on Bioshock Infinite.

Mocat4147d ago

Meanwhile on steam

.....?

Crazyglues4146d ago (Edited 4146d ago )

Or do a Limited Edition like Medal of Honor: Warfighter and Assassins Creed III did, where there is no increase in price but you get a Metal Case with new Logo on it..

That way you can keep your on the shelf generic cover and still please the die-hard and serious gaming fans while seeing how the demand for the game is going... by offering this Metal Case as a pre-order only option.

So pre-order and you get the Limited Metal Case edition - and everyone who does not pre-order most likely won't care about getting the generic cover.

Then we can have something like this for the Metal Case cover - http://media-titanium.curse...

.____........___...____
.____||......||.......____||
||.........___||.......____||

+ Show (1) more replyLast reply 4146d ago
Riderz13374147d ago

Are people really complaining about box art now...-.- come on. I wonder if reviewers will take points off from their score because of the box art. Just get over it i'm sure the game itself will be amazing, and that's all that matters.

brian1985FM4147d ago

doubt it, but interesting scenario :P

Sketchy_Galore4147d ago

It's not the box art but what it says about the direction they may be taking the game and the audience they're aiming for, that coupled with the fact that the videos they release are getting more and more balls to the wall action focused should at least allow people to voice some concern.

I see you're looking forward to the Last of us. Just imagine for one second that they released the cover image and it featured our main character who had seemingly been redesigned and given a Mohawk, holding a giant assault rifle with a blade attachment with a speech bubble coming out of his head that reads, 'time to kick some zombie ass' and the young girl grabbing onto his leg while wearing a skimpy bikini. Obviously that's a far more extreme example than what happened with the a bioshock infinite cover and obviously the cover I described would be awesome but surely you can see how a cover image would be cause for concern.

smashman984147d ago

Now aren't you glad that's not what was done to infinites siover

pr0digyZA4147d ago

The videos they used at the vga's was meant to catch the eyes of the shooter crowd, especially given the time limit. The other videos that have been shown, show that the bio-shock formula that we know and love has been kept in tact.

Sketchy_Galore4147d ago

I didn't actually watch the video clip earlier because I couldn't get it to play but after watching it I have to say it was a good and satisfying answer. While I still don't like the cover and think its a shame they have to use it, I do appreciate the logical and seemingly honest explanation given. I'm back on board. Still, it's a shame the frat boys have any kind of control over what type of games get funded these days.

ziggurcat4147d ago

i've said it before - that's bloated gamer entitlement for you...

CaptCalvin4147d ago

People see it as a sign of selling out. It happens when the industry is becoming more and more mainstream and the quality of entertainment is getting more and more diluted.

+ Show (1) more replyLast reply 4147d ago
andron4147d ago

Might be a smart move, but I don't think the box art is all that bad anyway. Certainly not much worse than a lot of other box art...

-Gespenst-4147d ago

I understand his rationale, but I really don't think you should compromise when it comes to anything artistic. I'm SURE they could have come up with an unconventional cover art that turned heads. Maybe the guy and the girl riding that Songbird thing or something. There's an infinite (lol) amount of possibilities.

Every aspect of the game should be an untramelled vision, it shouldn't hold anything back and it shouldn't pander to any popular demographic. Change the paradigm, take people out of their comfort zone, make people realize there's more to life than the stagnant shit they lazily consume. Not even the smallest aspect should compromise and this cover still annoys me.

soundslike4147d ago

Like he says, they did it so they DIDN'T have to compromise on anything gameplay or story. Its more than a fair trade.

AznGaara4147d ago

But think about this, if the game's boxart takes people out the their comfort zone what makes you think they'd buy it then?

aliengmr4147d ago

In the entertainment world art is compromised all the time. In the real world if you want sell your art, you HAVE to be able to compromise. A very few artists can make any money without compromising their artistic integrity at some point. In games and movies, forget it.

You should be thanking him for compromising just the cover and not the game. Bigger budgets need more gamers to buy the game. If making a familiar looking cover gets gamers to buy it what's the problem?

aliengmr4147d ago

That is how to respond to community complaints. I don't have an issue with the cover myself, but I like that his response was honest and respectful.

Show all comments (22)
110°

Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'

IGN: "We spent six hours playing a recent build of Judas, the next game from BioShock creator Ken Levine, followed by a lengthy conversation with the renowned game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more."

RaidenBlack23d ago (Edited 23d ago )

YT video : https://youtu.be/aIqmnoo8Ui...
with new gameplay segments

Psychonaut8523d ago

I’m tentatively hopeful for this. Love Bioshock. As far as the narrative Legos we shall have to wait and see. The early trailer for Infinite showed off a lot of stuff that didn’t make it into the finished product, and Levine is notoriously difficult to work for, so if this narrative stuff makes it into the came will be curious to see how impactful it is. I’d be fine with something more in the vein of the first Bioshock. Not much like that now, especially since Arkane’s fall from grace.

Psychonaut8523d ago

I didn’t realize Levine’s new studio was under 2K Games just like Irrational was. What was the point quitting Irrational and then 2K dissolving the studio only for him to open up a smaller studio still under 2K? Why not just downsize Irrational, keep operations going and have the brand recognition. Cuz it’s not like Judas is a departure from his normal style. Must be a story there

RaidenBlack23d ago

Cloud Chamber, under 2K, is the new studio developing the next Bioshock (4?) game.

toxic-inferno23d ago

I imagine he had a negative experience building Bioshock Infinite, due to the pressure on the team. As you pointed out in your other comment, lots from that game was cut out or changed before release. I suspect he wanted the opportunity to step back and create a game in a timescale that allowed him to deliver the product he wanted.

Irrational may have also been locked into certain contracts under 2K, and opening a new studio may have allowed him to negotiate new terms.

300°

Top 10 Rarest Xbox 360 Games That Are Worth a Fortune

Twinfinite: “War may never change, but the prices of rare games do!”

Read Full Story >>
twinfinite.net
Christopher267d ago

"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"

1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.

Soy267d ago

I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.

gamerz267d ago

Me too. Here's the best I can do:

El Chavo Kart $90.14
NCAA Football 14 $87.72
Spiderman: Edge of Time $75.94
Spiderman Web of Shadows $75.09
Spiderman: Shattered Dimensions $67.76

Christopher266d ago

Wow, El Chavo Kart is not at all what I expected by the name. 100% looks like a Sackboy Kart game.

Soy266d ago

It's so odd that so many Spider-Man games are seemingly given lower print runs, even if they're not the best games.

jznrpg267d ago (Edited 267d ago )

Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.

sadraiden266d ago

Fallout 3 and Bioshock Infinite are the rarest games of all time.

100°

8 Best Games Set In A Multiverse

One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.

However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.

Read Full Story >>
thegamer.com
Christopher286d ago

While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.