EuroGamer: "With the new Wii U version, Vigil Games stated that Darksiders 2 would take full advantage of Nintendo's system from a gameplay point of view while matching the graphical accomplishments of the PS3 and 360 versions. Associate producer Jay Fitzloff told Eurogamer back in May that the Wii U has 'plenty of horsepower... so we're not going to have to make any visual concessions at all.' Instead much of the development time would be spent finding innovative ways to use the Wii U's GamePad to enhance the core experience.
So the question is whether Vigil Games has succeeded in achieving that goal of parity, or whether we're looking at another disappointing multi-platform Wii U release that sees brand new 2012 technology failing to match the graphical accomplishments of the vintage 2005/2006 current-gen stalwarts."
Neil writes: "After holding tight and saving every spare penny since the Xmas sales, chances are you've worked up enough of a sweat to ensure that it's time to look in to the purchase of a new Xbox game or two. And with the latest Xbox Deals With Gold and Spotlight Sale for 28th Jan - 3rd Feb 2020, you'll be able to get access to all manner of cut-price Xbox One and Xbox 360 titles, boosting your digital library in the process."
"Vigil Games may not be around anymore but their 2 Darksiders games really raised the bar for 3D action adventure games. Let's take a look at both titles' gameplay and worlds and see which one emerges victorious." - A.J. Maciejewski from Video Chums
Darksiders 1 is a complete game but it’s obvious with Darksiders 2 they ran out of budget after the Ice world and the game just becomes a poorly paced mess.
The release date has been revealed for The Art of Darksiders II Hardcover Edition.
Wii u fails again.
Lol.. People just don't get it.. They had the dev kits for less than 8 months , and even then they had multiple revisions of it. How on earth would any developer let alone the bankrupt THQ be able to know the ins and outs of optimizing the Wii U for a game that was built for the ps3 and 360.
All the developers literally ported the games over with tiny dev teams with a limited budget. Be pretty damn impressed that the Wii U can run late cycle games fully optimized for completely different hardware.
You can't brute force code to the Wii U like you could on the 360 or the Ps3, the hardware isn't CPU centric, it is GPU centric.
& to think, i wanted to get this for wii u instead of PS3 but now im absolutely sure thats not happening.. Ninja gaiden 3 is prolly what ill get for it since its the only game on wii u thats better than ps3/360... Oh & the indie game trine 2 which i already have on PS3 so thats not happening.. Guess i gotta wait on Rayman legends to see if its a better game than the original
haha, i remember back in the day when people though wiiu was going to be made by god himself people said this was going to be a pc killer.
I got it for PS3 over Wii U...
a. Because it was only $25 new on PS3
b. Because the Wii U doesn't have trophy/achievement support
I'm sure the gamepad has some cool features, but it's not worth paying an extra $35 and I'm a trophy/achievement whore. Plus apparently the port doesn't run look as good on the Wii U.
I don't know why people are surprised it doesn't look/run as good on the Wii U. These were quick ports that had to meet the Wii U launch date. Plus THQ is in bad financial shape... I'm sure they weren't going to invest too much for a port to a new console with a small install base. This has nothing to do with the Wii U's capability, and more to do with a less than perfect port.