AntDaGamer explores deep inside how gamers could destroy the gaming industry via there rants, fanboyism, and more.
Starship Troopers: Extermination is continuing its early access period with a class system overhaul that will give players more options when it comes to pushing back the bugs.
WTMG's Leo Faria: "My overall feelings about Phantom Fury are mixed. It’s far from being a bad game, mind you. There’s quite a bit to like about it, such as its Half-Life-esque presentation and expansive levels. With that being said, it’s not as over-the-top, and as a result, entertaining, as its predecessor, which featured better combat sections and more replayability. It does scratch a very specific itch. If you want to play something that vaguely resembles the original Half-Life in scope and gameplay, I think that Phantom Fury can satiate said niche."
Everything about The Forgotten Kingdom feels like Gunfire Games simply took what was great and made it even better.
companies that don't make good games or games the consumers want should fail because they are obviously out of touch.
What is with ALL these end of gaming articles. Why do so many get approved?
Games like CoD will destroy gaming.
Gamers don't destroy gaming; Fanboys do.
The author mentions three theories how gamers could destroy the game industry.
1) Social Gaming
2) Fanboyism
3) Income
Basically it comes down to three personal motives that drive an opinion away from the quality of a game. Though I agree the author is on the right track I believe it is part of a problem much bigger than this.
The author lists the overall problem as the first theory but the reasons are misinterpreted. Social gaming is the overall problem due to it's design. Under social gaming and it's effects there creates three theories on how gamers can destroy gaming.
1)Popularity (seems a better fit for his/her explanation)
2)Fanboyism
3)Income
The problem with social gaming is it is driven by too many distracting factors that have nothing to do with a video game's quality.
The followers buy games that the leaders have. Friends who have equal respect will buy games on each other's list. A gamer may buy a game because they feel everyone else is playing it. A group of people may buy a game because it has become a fashion statement...not because the game itself is good. Why? Well today's social gamer finds more value in who he plays with...not what he's playing.
Yet playing with friends is typically the lower level of the social hierarchy. Family has become the driving force this gen and it has been running this industry to a great extent. The problems still are largely similar. Games are purchased based on family members who can all play so already we are looking at age extremes. Children will cause the content to require an E rating and grandparents will cause the content to simplify. So quality isn't as important to this group as accessibility and universal acceptance are.
Social gaming and the socially driven gamer will destroy the industry in regards to quality that's true. But it will also collapse the industry when they start to lose interest. Remember that people aren't playing video games because they like video games anymore. They are playing them because of the people around them.