BioShock Infinite has been delayed until March 26, 2013, Irrational Games has announced.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
- https://www.youtube.com/wat...
This sucks, I mean wow I hate hearing the game keeps getting pushed back but I guess if it's going to have better polish - you would think ok fine..
-but you already said that last time... so I think at this point I'm starting to get a little worried..
when games like this start delaying and delaying that's never a good sign... (means things were not thought out right from the beginning)
we had a year wait for GT5 for them to add crash damage that no one even cares about 3 months after the game came out because it was overkill- we just want to see some damage on the cars when they crash, -like need for speed- or burnout paradise, not real time effect damage that would take over a year to get done. (that's just silly)
Don't Overkill here.. Please - I just hope it's polish and not Over doing it. March 26 is already a bad move for B3 because you are now after Crysis 3 and right before GTA 5 that's a tough spot to launch in..
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Man this is pissing me off.
Props to Ken Levine for not shipping his game till he thinks its worth our money something a lot of developers can learn from. The delay hurts but we will get by.
At least give us a kick-ass trailer tonight at the VGA's. That'll help tide me over a bit
Why must you tease us! Oh well its just a month. :(