50°

Conker's Bad Fur Day Creator Could End Up Making Wii U eShop Games

Chris Seavor - the man behind Rare's infamous Conker's Bad Fur Day on the Nintendo 64 - has revealed in an interview with Not Enough Shaders that he's considering the possibility of developing for the Wii U eShop.

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notenoughshaders.com
animegamingnerd4156d ago

for a second i thought conkers bad fur day was coming to the wii u eshop

Starbucks_Fan4156d ago

me too :( I don't want to pay $40+ for it on eBay

-MD-4156d ago (Edited 4156d ago )

Could emulate it, Seavor said he doesn't mind.

On topic: This article is misleading, he just said he is considering porting Parashoot Stan to the eShop, not specifically to start developing for the platform.

Cerberus294156d ago

The only game the creator of Conker's Bad Fur Day should be making is Conker's Bad Fur Day 2.

Seriously, this needs to happen.

vork774156d ago

but it be block for being m rated by Nintendo

A7XEric4156d ago

Just one step closer for Rare coming back to Nintendo. I would love for Chris and a lot of the other old core team members to just reform under a new name with Nintendo again.

morventhus4156d ago

well Steve Burk, the free Radical co-founders, Grant, Seavor, and a few others could join...

But I doubt Chris and Tim stamper will leave there new carrers, they left the game industry due to it changing radically and wanting something new.

The creator of Banjo (gregg mayles), his brother steven, leigh loveday, robin beanland (only main composer from the nintendo days left at rare that i can think of. (also co-writer to bad furday), Tim cook, and a few others are still at Rare, and as Chris said in an interview, are content or happy staying with Rare.

So who knows what could happen.

I mean steve burke is trying to gain hype to create a spiritual successor to banjo so maybe theyll get together and do that.

A7XEric4152d ago

Where did you hear that about Steve? If you could give me a link that would be awesome cuz I'm a big fan of his work (have the Kameo soundtrack on my ipod lol)

morventhus4152d ago

@A7XEric
He left back in 2009 hes now freelance if i remember correctly. So does David Wise and Grant if i remember correctly.

290°

Conker Creator Says the Return of Rare IP to Nintendo Platforms Was “Inevitable”

Before Rare was purchased by Microsoft and absolutely crushed everything near and dear to many fans’ hearts by releasing Banjo Kazooie: Nuts and Bolts, they were releasing absolute bangers for all of their favorite Nintendo consoles. Well apparently to the creator of Conker, the return of Rare IP to Nintendo platforms is going to happen sooner or later.

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videogameschronicle.com
FPSRUSSIA1711d ago

Microsoft ruined Rare they where on top of there game when they where with Nintendo

Lets hope this Rumor is true

BadElf1711d ago

I get it. Rare was bad then. But...Nintendo are the ones that sold them. They initiated the downfall. People had to leave Rare because Nintendo sold them.

But, it happened. Ready for Banjo Amiibos. Banjo Kazooie?Tooie remake. eah yeah

Monster_Tard1711d ago (Edited 1711d ago )

Nintendo never fully owned Rare. Microsoft had 51% of their stake before Nintendo sold their 49%, so how was it they initiated the down fall?

VenomUK1710d ago

I hope Microsoft allow Nintendo the right to include Diddy Kong Racing on the N64 Classic.

TheUndertaker851710d ago

Read the story. It does not involve Rare going back to Nintendo but rather Microsoft allowing Rare to release their titles for Switch. Not even all titles.

Plus it’s from a former employee, not a current one. A bitter former employee at that.

Sciurus_vulgaris1710d ago

Rare also started to decline during their final few years as a Nintendo 2nd party developer. Nintendo also had a falling out with Rare, as they weren’t pleased with the sales numbers of Jet Force Gemini , Perfect Dark, & Banjo Tooie and Star Fox Adventures. Nintendo also refused to publish and market Conker’s Bad Fur Day.

Srhalo1711d ago (Edited 1711d ago )

As long as Microsoft owns Rare they'll never create games like that again. They can reuse the names but the games will never be as good.

Sitdown1710d ago

And what problems did you have with Kameo and Viva Pinata?

1711d ago Replies(1)
esherwood1711d ago

Rare was definitely better under Nintendo. The years of making Kinect games I’m sure made a lot of the talent leave. What a waste

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240°

Perfect Dark Sequel Was Targeting Episodic Format, Details Shared By Designer

Perfect Dark was first released for the Nintendo 64 with a prequel later released for the Xbox 360 as Perfect Dark Zero. Rare started to work on a sequel to the first Perfect Dark which went through some different iterations before dropping with Chris Seavor, the game designer for Conker’s Bad Fur Day.

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twistedvoxel.com
Sciurus_vulgaris1795d ago

Unfortunately, I believe it was Rare’s tardiness and unorganized development practices that lead to Perfect Dark: Core failing to take-off. As evidenced by Rare Replay video docs, Rare worked on numerous projects from 2005 to 2010 that failed to make it to full development. If Perfect Dark: Core had been released in 2009 the game may have had a chance to increase both Microsoft’s and player interest in its franchise.

Perfect Dark Zero, despite their being many negative perceptions of the title was a fairly successful and popular FPS on Xbox live until Halo 3 and COD 4 came out in 2007. The Perfect Dark franchise got shelved by MS due to Rare’s procrastination and the franchisee not being as successful as Gears of a War and Halo. Also the FPS market on consoles got very competitive during the 2010s.

Neonridr1794d ago

not to mention that the real talent that helped make Goldeneye and the original Perfect Dark had long moved on to other studios by this point, so you have a shadow of its former self trying to reclaim some sort of glory with PD Zero.

Sciurus_vulgaris1794d ago

What you just stated is not entirely true. The staff that left Rare to found Free Radical and create Timesplitters left the development team of Perfect Dark early on.

Neonridr1794d ago (Edited 1794d ago )

@Sciurus - yes but what I mean is by the time Perfect Dark Zero was being developed on the Xbox 360 you had very little left of the original Rare team. It was a shell of itself. Certainly by the time the game was polished and finished there was a lot less talent around to ensure the game was up to Rare standards.

Sciurus_vulgaris1794d ago

Rare lost a lot of it staff during the N64, the studio was known for heavily working it staff. Thus, from 1996 to 2000 the studio had turnover of staff. However, several higher staff at Rare stayed with the studio into the 2000s and a few are still at the studio.

Neonridr1794d ago

@Sciurus - as soon as they were bought by Microsoft something seemed to go wrong for them. You look at their catalogue up to that point and it could be argued that they never released a title with as much accolades as they did during the N64 and Gamecube days. The two founders of Rare left in 2007, you are right there.

Sciurus_vulgaris1794d ago

I wouldn’t blame Microsoft for Rare’s downfall, Rare was started to show a decline as soon as the PS2, Xbox and GC console era started. Rare in my opinion was studio that was struggling to adapt to quickly changing gaming landscape. Rare continued to use small development teams for their projects, despite the AAA industry shifting towards development teams of 100-200 people. Perfect Dark Zero was made by only 25 people. Halo 2, Doom 3 and Half-Life 2 for example had much larger dev teams than Perfect Dark Zero. The small dev team size of Perfect Dark Zero was unfortunatel. Fans people were expecting production quality comparable to Halo 2 and wanted a title that would exceed or rival the original Perfect Dark .

Absonite1793d ago

damn. looks like 7 disgruntled former post-real Rare employees are mad at the actual truth...

+ Show (3) more repliesLast reply 1793d ago
BlackIceJoe1795d ago

I don't think it will happen, but I think Microsoft working with Human Head Studios on Perfect Dark would be the way to go. We've seen what they did with Prey and were doing with Prey 2 before Bethesda cancelled the game, so I think they could be a smart choice to bring back the world of Perfect Dark.

bluebenjamin1794d ago

Playing perfect dark on 360 was fun to me, at that time I didn’t have internet so playing against all those bots made me feel like I did lol 😝

Tazzy1793d ago

The prequel sucked to me I didn't really like it if Microsoft announced Perfect Dark 2 and Conker 2 at e3 I'd be happy I'm actually getting tired of Halo, Gears, and Forza good games but c'mon get new ips.

mark_parch1793d ago

Perfect dark and Conker aren't new ip

Tazzy1793d ago

I know that and if you read what I said slowly I said they need new ips they keep releasing Halo, Gears, and Forza they're great games but.... Microsoft needs new ips besides those games.

mark_parch1790d ago

@Tazzy
Sorry I thought you said you would be happy with just a perfect dark and conker but you want new ip as well. Phil recently said there will be 14 Microsoft studio games at e3 but if you factor in horzon 4 dlc, minecraft, gears tactics, gears pop, the outer worlds, halo mcc, halo infinite, gears 5, ori will of the wisps, battletoads, wastlands 3, sea of thieves dlc that leaves roughly 2 new games imo.

jjb19811793d ago

Perfect Dark was my 2nd favorite N64 game. Too bad they never made the sequel. That laptop gun was amazing.

280°

The creator of Conker's Bad Fur Day Chris Seavor: "I'd rather have bad reviews than no reviews"

The creator of Conker's Bad Fur Day on the unforgiving task of promoting his latest indie game

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gamesindustry.biz
spicelicka1981d ago

Looks like he's having a bad fur day

Tankbusta401981d ago

Its just a take off of the phrase "any press is good press" the problem is thats no longer the case with regards to video game reviews. Awful reviews can kill a game before its even released.

rainslacker1981d ago (Edited 1981d ago )

I'd rather have good reviews than bad reviews.

I get the point he's trying to make, but realistically, a dev should strive to always release the best product they can. If they can release it and be confident in their work, then the reviews shouldn't affect them.

2pacalypsenow1981d ago (Edited 1981d ago )

So you're OK making a terrible games?

Yeah I mean screw the customer who paid money for a bad game, as long as your content right Chris?

2pacalypsenow1980d ago

What’s his point? He rather make a shity game than no game at all?

BlaqMagiq11981d ago

I think what he's trying to say is he would rather people say that they think his game is bad rather than get ignored completely. Use that criticism to be better.

Kabaneri1981d ago

I played Conkers Bad Fur Day when I was 4 lol I grew up fast.

Dragonscale1981d ago

You may come to regret that statement lol.

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