XMNR: 343 Industries announced Thursday the multplayer playlist updates coming Monday to Halo 4 alongisde the release of the Crimson Map Pack. The biggest surprise is that both Team SWAT and Team Regicide are hanging around while King of the Hill gets kicked to the curb for the Xbox 360 shooter.
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.
Halo 4 released 10 years ago today, and its disappointing reception was just an omen of things to come with 343 Industries at the helm.
Halo 4 and infinite have a 87 on metacritic and five a 84🤣. 343i need contents and everything else will play it self out.
Halo 4-6 are like the Star Wars sequel trilogy
They all just seem like a brand new games with small connections to the last one but no solid arc connecting them, you’re just told stuff that happened off screen in between the games and nothing makes sense
It’s like they didn’t plan a new trilogy out
I'm getting a good gaming laptop soon and i'm finally going to play through the Halo franchise again plus Infinite but i never played Halo 4 before .. can anyone tell me how's the campaign in comparison to the games before it and compared to Halo 5 ?
Why in the world would they remove king of the hill??
Why can't we just get a segmented playlist system - ranked and social - like in Halo 3?? It worked so well.
King is garbage anyways, Douchebags just use it to pad their K/d's. 90% of games have 2-3 guys sitting back just DMR'n into the hill and chuckin their nades with explosives on. Really do need a Ranked/social playlists though. Big Team Battle right now is retarded, take personal ordinance out of it, or else your going to keep getting teams stacked with power weapons. Played last night 3 guys had Binarys, 2 more had human snipes, and 1 had a beam rifle. Now with no Scope out when you get shot... HOW THE FUCK do you go up against that with just a BR/DMR.
FFS i just want Grifball and rocket race.
Double team and multi-team desperately need to come back.
I can appreciate that they don't want too many playlists, but the current playlists and the ones they are removing don't seem to be a complete fit for this game. I'm holding out for the better playlists and hope they increase the limit by a few more at least...
In no way would the gametypes become as convoluted as Reach's did.