70°

Lets Discuss: Assassin’s Creed 3 Ending and Future of Series (MASSIVE SPOILERS)

The Paranoid Gamer writes: "Even though it’s up there in massive capital letters in the title, I feel inclined to warn you again that we will be discussing massive spoilers that will include the ending of Assassin’s Creed 3 (and possibly other games within the series). If you haven’t finished the game yet I highly suggest you do so before reading any further."

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theparanoidgamer.com
KangarooSam4153d ago

Basically states all of my thoughts about the end. Quite a good read.

iamnsuperman4153d ago

I think out of the two options given to us it was the better choice. The other would have made poor future games for the AC series (remember the main mission statement of the AC series is to go to historical locations not usually visited in games)

How they continue the franchise was down to Connor's feedback (Ubi have come out and said depending on the feedback about Connor will dictate if we will see him again in a future AC game). If Connor's feedback was good then they would have to do some lame " o look Desmond not dead" or "o look here is a relative we could have used before but we didn't" (the feedback from what I have seen has been less favourable).

I personally do not see them going to the first civilisation for a whole game (maybe snippets). I see the next game setting a little bit in the future from AC3 where the gang have found a new protagonist who will use his memories to find certain pieces of Eden to finally over throw Juno. I just think that's the most logical step forward

I personally didn't fully like the ending to AC3. I could see it coming a mile a way and I knew they had to kill of Desmond because they said it was the end of his story and he couldn't just survive and then retire in the hills somewhere.

-Gespenst-4153d ago (Edited 4153d ago )

The ending was the most rushed thing I've ever played. Zero dramatic effect.

Also is Desmond really dead? I know the thing was supposed to kill him, and he is shown lying on the ground motionless, but we aren't shown anything after that. Plus there's tht point that you still play as Connor for the epilogue. And you're definitely still in the animus given the whole pivot thing.

Another thing, you really don't get much of a sense that the world is about to end. Sure the characters say it, but I feel like there should have been the odd tremor or something.

And no, the second option would have sucked. I think the point is that the First Civilization could predict exactly what would happen (they seem to be beyond time), so that IS what would have happened. How is basically repeating the same patterns of human history better than moving ahead?

ironfist924153d ago

There should be a game based on Haytham. That would be sweet, considering he was by far the most interesting character in the entire game.

70°

Games with the dumbest NPCs

Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.

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gamefreaks365.com
closed_account259d ago (Edited 259d ago )

Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩

Flawlessmic259d ago

How did redfall not make the cut.

anast258d ago (Edited 258d ago )

Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.

180°

10 Most Peaceful Areas in Games

Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.

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gamefreaks365.com
Babadook7265d ago

My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.

Killer2020UK264d ago

I literally just came here to post this. That music in the Resi 1 safe rooms is playing in my head.

Rimeskeem264d ago

I was thinking TLOU work benches. Although I remember one time where it was a false security.

closed_account264d ago

Perfect. 👌👌

I'd add the top of my highrise apartment in GTA Online. That calm, quiet peace, just knowing as soon as I step out that door I will be bombarded by 8 and 12 year olds calling each other n**** and f****, trolled by combat jets and rocket launchers.

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henbayward264d ago

The entire map of SotC is peaceful as hell. Used to just ride around exploring it.

mastershredder264d ago (Edited 264d ago )

Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.

raiden_188264d ago

The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.

RPGer264d ago

Kingdom Hearts tend to present half peaceful areas and most of them are amazing.

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60°

'Assassin’s Creed III': Ten Years Later

With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.

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goombastomp.com
SinisterMister539d ago

Ten years later, we miss the old you, Assassin's Creed.

Popsicle538d ago (Edited 538d ago )

I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.

On a side note, Black flag was the most enjoyable of the AC games I played.