Develop- Already out in the US as of November 18th and selling 400,000 units in its first week, Nintendo’s Wii U has also arrived today in the UK to much hype as the first in the next generation of consoles.
We asked developers such as Ubisoft Montpellier, Straight Right Studios, Heavy Iron, Shin'en and Frozenbyte just what they think of the platform, and how fellow developers can take advantage of the Wii U.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
I think the devs will be able to easily adapt for wiiU. Show me some cool games. I hope they build Miiverse into their games like MarioU has, that would be swizz.
good read and its from actual developers not some guy on twitter.
I'm excited to see more indie projects appear on Wii U. So far, many of the eShop games have been pretty impressive and it'll be great to see that first impression expand into something bigger.
Good read.
"In a way, the eShop has restored our faith in the potential of console downloadable games. We'll see how it goes in the next year.”
So NiN is charging 3rd parties next to nothing and giving developers freedom to do as they please? WOW! Now that is a smart move.
They also talk about how NIN does not micro manage. I love that idea when they are given the green light they are free to update and patch the games how they like.
Sony and MS watch out. ESP you MS!