Put aside “declining” sales figures (they are declining, but this goes far beyond sales), and instead focus on how the number one thing that has made Zelda what it is today is exactly what’s holding it back. Every Zelda game is its own experience. So much so, it doesn’t define itself by a control system. It doesn’t even define itself visually. It allows itself to be portrayed in any manner the developers want.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
Man.... I really love that picture.
Blah blah, identity crisis, blah blah (lol ;).... It always makes me happy when I see that picture.
Give me THAT and I will buy a Wii U.
What makes the concept of Link so memorable and loveable is the fact that each different story displays heroic sculpture. He isn't a battle-hardened hero. The hero is sent on a quest with no experience and only a sword and shield. What drives the story is his courage and fervor to save those he loves and cares for. I would hate to play a Zelda story where Link is already a badass. It wouldn't be the same. I want to see him get to that point every time.
Heroic sculpture is what makes a Zelda game.
Wasnt twilight princess the best selling zelda game ever? and didnt skyward sword sell better than majoras mask?
It allows itself to be portrayed in any manner the developers want.
This is a crisis? Developer freedom in any manner is something we should want.
I completely disagree. If Zelda had a set structure it just wouldn't be the same. What makes Zelda Zelda is that it trys new things in terms of art design and gameplay with every title.