130°

The Legend of Zelda Has an Identity Crisis

Put aside “declining” sales figures (they are declining, but this goes far beyond sales), and instead focus on how the number one thing that has made Zelda what it is today is exactly what’s holding it back. Every Zelda game is its own experience. So much so, it doesn’t define itself by a control system. It doesn’t even define itself visually. It allows itself to be portrayed in any manner the developers want.

Read Full Story >>
zeldainformer.com
Heisenburger4154d ago

Man.... I really love that picture.

Blah blah, identity crisis, blah blah (lol ;).... It always makes me happy when I see that picture.

Give me THAT and I will buy a Wii U.

Conzul4154d ago

Well said! My sentiments exactly.

quantae064154d ago

Haha, they do need to bring that out asap though.

Griffin48714154d ago (Edited 4154d ago )

What makes the concept of Link so memorable and loveable is the fact that each different story displays heroic sculpture. He isn't a battle-hardened hero. The hero is sent on a quest with no experience and only a sword and shield. What drives the story is his courage and fervor to save those he loves and cares for. I would hate to play a Zelda story where Link is already a badass. It wouldn't be the same. I want to see him get to that point every time.

Heroic sculpture is what makes a Zelda game.

Kratoscar20084154d ago

And he is a silent protagonist so you arent forced to play as a defined cliched hero, you can feel one with Link (His name says it everything).

Khordchange4154d ago

Wasnt twilight princess the best selling zelda game ever? and didnt skyward sword sell better than majoras mask?

MaxXAttaxX4154d ago (Edited 4154d ago )

Probably because Twilight Princess was a better game.

Skyward Sword sold less than all other main Zelda games, including the original, Link to the Past, Ocarina of Time, Wind Waker, Twilight Princess plus Phantom Hourglass and Link's Awakening.
Nintendo Land's Zelda mini game has better motion controls.

Outselling Majora's Mask by only 100k is not big achievement.

CouldHaveYelledUiiW4154d ago

Skyward Sword was released at the end of Wii's dying console cycle.
-Critiques gave it props; most liked SS better that TP... timing can effect sells.

But your opinion is just as valid.

MaxXAttaxX4154d ago

One would expect a lot more sales considering the Wii has the biggest install base by ow of all other Nintendo home consoles.

Zodiac4154d ago

It allows itself to be portrayed in any manner the developers want.

This is a crisis? Developer freedom in any manner is something we should want.

MattyG4154d ago

I completely disagree. If Zelda had a set structure it just wouldn't be the same. What makes Zelda Zelda is that it trys new things in terms of art design and gameplay with every title.

Show all comments (12)
70°

The Most Iconic Game Weapons Ever

BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."

Read Full Story >>
bosslevelgamer.com
phoenixwing72d ago

You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.

80°

Zelda Could Introduce New Features By Bringing Back A Controversial Character

Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."

Read Full Story >>
screenrant.com
H973d ago

Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her

Inverno72d ago

Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.

100°

Directionless Modern Zelda Should Return to its 3D Roots

Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."

Read Full Story >>
wegamedaily.com
CrimsonIdol103d ago

Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before

FinalFantasyFanatic103d ago

As much as I like BoTW, TotK, I need my traditional Zelda games as well, I could not endlessly play the open world Zelda games, plus it's harder to keep those fresher than the traditional games.

Eidolon103d ago (Edited 103d ago )

BotW was just as fresh to the franchise as OoT was. TokT was great but the next LoZ would have to move from that formula to be fresh again. There's only so much they can do with the hardware. I think they focused too much on making the world big instead impactful. I felt the world was sort of empty and repetitive in TotK, sure there was a lot to do but no more difference a Ubisoft game..

anast103d ago

I wouldn't worry too much. Nintendo knows what they are doing.

Ristul103d ago

Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.

Show all comments (8)