GameZone writes, "While this is purely my opinion, I feel the need to point out the fact that I feel that the cover art for BioShock Infinite is just mediocre. The heroic pose of Booker DeWitt instantly reminds me of Uncharted: Drake’s Fortune cover art or even any moment depcting Ash Williams from Army of Darkness. With a project as amazingly awesome and awe inspiring as BioShock Infinite, it comes down to me just wanting something more original and something I shouldn’t be able to compare to anything within the first five seconds of looking at it."
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
I think it looks cool.
Wow, are we seriously getting multiple articles on the cover of Bioshock being weak?
Nonsense!
They shouldve had Songbird protecting/being with Elizabeth, similar to the past covers of Big Daddy's and Little Sisters
QQ
End of the world. If the game turns out well nobody is not going to buy it just because of box art. People really are idiots.