CVG - Curiosity users have tapped 32,202,440 Cubelets in the last three hours and 13 minutes. There are 13,592,067 Cubelets remaining on this layer, which looks like this.
From Xfire: "Remember when you'd buy a game and... that was it? You got the full experience by purchasing the full product one time. "
Damn, Train Simulator is costing the big bucks. That game is kinda fun but not if you purchase all the DLC.
"All the DLC - Train Simulator 2020, $10,145"
No wonder we're witnessing an increasing number of ports from PC to consoles, you can't nickel and dime PC owners with all their mods over there, lol
"Legatus Pack - Star Citizen $27,000"
Ouch!
Planet Calypso - Entropia Universe, $6,000,000
WTF...?!
The Peter Molyneux Godus saga has been advancing at a rapid rate this week, as an industry veteran is raked over the coals.
With recent fudge-ups by Molynuex, I can't believe people still gave this loser any money. Is he on drugs? Why can't this GROWN man do anything right?
The man's ego is so over-inflated that his hairline had to make room for his "big headedness".
I feel bad for the investors, but it isn't as if he hasn't done this kind of thing before.
During the early afternoon of 26th May 2013, 18-year-old Scot Bryan Henderson tapped on Peter Molyneux's Curiosity cube for the last time. He had won the game. A tiny message appeared on the screen of his smartphone. It contained an email address for someone at 22Cans, the Guildford studio Molyneux had founded after leaving Microsoft and traditional game development behind.
Bryan, confused but intrigued, followed the instructions. Have I really won, he asked? An email appeared with a link to a video. In it Molyneux, dressed all in black and set against a virtual cube, delivers a message of congratulations.
The prize? In the months before Curiosity's release, Molyneux had hyped it up, promising it would be "life-changing" for whoever discovered it. "Life-changing." Quite the claim, and Molyneux's video message repeats the words. But how? You will become a digital god, Molyneux proclaims in the video, of 22Cans' next game, Godus. And, you will receive a cut of the money made by Godus from the start of your reign to its end.
"That, by any definition of the word, is life-changing," Molyneux says.
18 months later, as Bryan approaches his 21st birthday, he has yet to become God of Gods, he has yet to receive the "riches" Molyneux promised him, and it's looking increasingly likely he never will.
What...32 Mil in 3Hours? That is Epic Fast
the most interesting thing about this experiments is that there are three types of people:
1)the ones who are curious and are actively trying to uncover the cube.
2)the ones who just want to draw funny pictures and annoy everyone else
3)...and finally the ones who can't be bothered and are relying on the internet to feed their curiosity (in other words myself LOL)
keep this up i wonder how it will all end.
Watch the person who gets the "life changing prize" (or whatever Molyneux called it) be a huge dick and not share with anybody. But then again, nothing can stay secret on the internet. NOTHING.
Urgh, there's something nauseatingly pretentious about this.
“The concept is, ‘Is the power of Curiosity enough to drive the world?,’” says Molyneux.
I mean, I don't think there's any doubt that human beings are curious, probably by nature. Half the sh!t we do is out of curiosity- trying to figure out where we are, who are and what it's all about. I mean it's just such a non-question.
Doesn't help that it's a fncking app. Can this shallow android / IOs / smartphone / app nonsense die please? To me all it's evidence of is the increasing assimilation of videogames into the capitalist culture industry, a money vacuum. Anything that get's sucked in there becomes completely empty. APPS ARE NOT THE FUTURE. PISS OFF.
^ Exactly. The scary question is this.
We know where we are now, but what next? I mean.. this kind of thing long term degenerates the industry. As with anything that lacks longivety..
These casual apps/games, the monetization of it and the cheap veil of a hidden philosophy behind it (people are curious :/) is fast becoming a castle made of cards that could very well topple over taking the games industry with it.
It gets me angry.. as gamers, we built the industry, the sand castles are ours, yet casuals are the people we just want to come over and kick the sand castles down.