130°

Curiosity Uncovered: We discover what's in the cube

CVG - Curiosity users have tapped 32,202,440 Cubelets in the last three hours and 13 minutes. There are 13,592,067 Cubelets remaining on this layer, which looks like this.

Read Full Story >>
computerandvideogames.com
djslimzz4155d ago

What...32 Mil in 3Hours? That is Epic Fast

Blackdeath_6634155d ago

the most interesting thing about this experiments is that there are three types of people:
1)the ones who are curious and are actively trying to uncover the cube.
2)the ones who just want to draw funny pictures and annoy everyone else
3)...and finally the ones who can't be bothered and are relying on the internet to feed their curiosity (in other words myself LOL)
keep this up i wonder how it will all end.

MattyG4155d ago

Watch the person who gets the "life changing prize" (or whatever Molyneux called it) be a huge dick and not share with anybody. But then again, nothing can stay secret on the internet. NOTHING.

-Gespenst-4155d ago (Edited 4155d ago )

Urgh, there's something nauseatingly pretentious about this.

“The concept is, ‘Is the power of Curiosity enough to drive the world?,’” says Molyneux.

I mean, I don't think there's any doubt that human beings are curious, probably by nature. Half the sh!t we do is out of curiosity- trying to figure out where we are, who are and what it's all about. I mean it's just such a non-question.

Doesn't help that it's a fncking app. Can this shallow android / IOs / smartphone / app nonsense die please? To me all it's evidence of is the increasing assimilation of videogames into the capitalist culture industry, a money vacuum. Anything that get's sucked in there becomes completely empty. APPS ARE NOT THE FUTURE. PISS OFF.

kingjosh18764155d ago

Yes I hate the fact that video games are now becoming even more monetized with dlc and such things...

rainslacker4155d ago (Edited 4155d ago )

So I haven't been keeping up with this. It seemed like a silly concept...but is the only thing you do in this "game" just tap a cube trying to get to it's center.

That does seem kind of dumb. I mean...I'm more like the kid who just asks the owl how many licks it takes to get to the center of a tootsie pop, because honestly I'd rather play a bad game for several hours than do that...at the very least I'd get a trophy or two out of it.

TemplarDante4155d ago (Edited 4155d ago )

^ Exactly. The scary question is this.
We know where we are now, but what next? I mean.. this kind of thing long term degenerates the industry. As with anything that lacks longivety..
These casual apps/games, the monetization of it and the cheap veil of a hidden philosophy behind it (people are curious :/) is fast becoming a castle made of cards that could very well topple over taking the games industry with it.
It gets me angry.. as gamers, we built the industry, the sand castles are ours, yet casuals are the people we just want to come over and kick the sand castles down.

rainslacker4155d ago

That's why I didn't really like the concept. Even Molyneux calls these things experiments and not games. That would lead me to wonder what he's trying to make us into guinea pigs for.

This is an interesting social experiment. It would probably make for a decent paper in a sociology or psychology class, but if he stretches these experiments to be games, which can be inferred by the fact that he's made games his whole life, then where does that leave us. At what point do we say there are more important things than tapping a screen all day, and when do we ask..."where's the gameplay". That question is Game Development 101, and Molyneux of all people should know it. The fact that so many people accept this as a game is telling of the current market.

180°

The 10 Most Expensive Microtransactions And DLC In Games, Ever

From Xfire: "Remember when you'd buy a game and... that was it? You got the full experience by purchasing the full product one time. "

potedude1116d ago

Damn, Train Simulator is costing the big bucks. That game is kinda fun but not if you purchase all the DLC.

Relientk771116d ago

I will never understand why people pay for this crap.

Master of Unlocking1112d ago

"All the DLC - Train Simulator 2020, $10,145"

No wonder we're witnessing an increasing number of ports from PC to consoles, you can't nickel and dime PC owners with all their mods over there, lol

"Legatus Pack - Star Citizen $27,000"

Ouch!

Planet Calypso - Entropia Universe, $6,000,000

WTF...?!

30°

Peter Molyneux Interview Sparks Outrage, Questions, and Silence

The Peter Molyneux Godus saga has been advancing at a rapid rate this week, as an industry veteran is raked over the coals.

Read Full Story >>
gamersyndrome.com
ps4gamer19833353d ago (Edited 3353d ago )

With recent fudge-ups by Molynuex, I can't believe people still gave this loser any money. Is he on drugs? Why can't this GROWN man do anything right?

The man's ego is so over-inflated that his hairline had to make room for his "big headedness".

SaveFerris3353d ago

I feel bad for the investors, but it isn't as if he hasn't done this kind of thing before.

40°

The God who Peter Molyneux forgot

During the early afternoon of 26th May 2013, 18-year-old Scot Bryan Henderson tapped on Peter Molyneux's Curiosity cube for the last time. He had won the game. A tiny message appeared on the screen of his smartphone. It contained an email address for someone at 22Cans, the Guildford studio Molyneux had founded after leaving Microsoft and traditional game development behind.

Bryan, confused but intrigued, followed the instructions. Have I really won, he asked? An email appeared with a link to a video. In it Molyneux, dressed all in black and set against a virtual cube, delivers a message of congratulations.

The prize? In the months before Curiosity's release, Molyneux had hyped it up, promising it would be "life-changing" for whoever discovered it. "Life-changing." Quite the claim, and Molyneux's video message repeats the words. But how? You will become a digital god, Molyneux proclaims in the video, of 22Cans' next game, Godus. And, you will receive a cut of the money made by Godus from the start of your reign to its end.

"That, by any definition of the word, is life-changing," Molyneux says.

18 months later, as Bryan approaches his 21st birthday, he has yet to become God of Gods, he has yet to receive the "riches" Molyneux promised him, and it's looking increasingly likely he never will.

Read Full Story >>
eurogamer.net