Console indie community "would not exist" without XBLA
Originally launched in 2011, El Shaddai: Ascension of the Metatron is coming to Nintendo Switch, so It's time to look back at the original.
Still have my ps3 copies. Bought it at launch and another one when I found it cheap and in perfect condition about 10 years ago. I wouldn’t buy it on Switch but if they made a PS5 version I would. I still have one of my PS3 Fats hooked up so good to go either way.
Id play it again on the switch. I wished my 360 version was bc but this is still a good way to play.
The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series
People are stupid I get it. No one should feel unsafe,
But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
I think Flow, Flower and journey can put up a fight. Probably not sales wise but enjoyment and gameplay. Pushmo on the 3DS is a great one as well.
@Dirty, I'm sure Journey sold fairly well and made a profit for them. What makes you think they won't just developer for all platforms or what makes you think they will move to solely to XBLA? What if their 3 game contract ended with Sony and now have the money to build on more platforms.
There is no doubt that MS and LIVE have contributed to the Indie scene in a major way, but when I consider games like Journey, Flow, Flower, Unfinished Swan, the Pixel Junk series and many other titles, I can't help but feel that it's actually Sony that are pushing the Indie scene now.
lol ok...
Yeah but recently MS are restricitng Indie Devs and are not giving them a lot of freedom. Since Kinect launched they seem to care less and less about the indie community. I think Sony can put up a fight with there indie games.
If you were an indie dev would you rather work on a game for a money hungry company who will restrict what you do or a company who will give you the freedom.
Castle Crasher dev John Baez and obviously Itagaki are always biased anyways ...
Oh, and Dead Nation says Hi!