OPM UK writes: Herein lies a lesson: never change a winning formula. You wouldn’t slather bangers and mash in soy sauce. You’d never release Ronaldo on transfer deadline day then replace him with David Goodwillie. And you sure as sucrose wouldn’t rejig Christmas as Mandatory Dental Work Day. So quite why Insomniac has mangled its beloved platform series into a joyless, plate-spinning tower defence game is beyond me. I want my Lomba-ck.
VGChartz's Adam Cartwright: "3D platformers have long been a favourite genre of mine. Growing up on the likes of Crash Bandicoot and Spyro the Dragon on PS1 means I’ve been conditioned to love the colourful, vibrant worlds and the exploration-based gameplay that often goes with the 3D platformer. In recent generations the genre has stalled, with fewer new releases and publishers unwilling to invest in new titles, and even older mascots falling by the wayside.
Yet thanks to its brilliant backwards-compatibility with PS1 and PSP games, the Vita has become something of a home for the neglected genre, with plenty of classic games playable (especially thanks to HD Remasters from the PS2 era) and a few brilliant modern titles thrown into the mix too."
VGChartz's Adam Cartwright: "Thanks to some solid late-in-life Japanese support, and a sea of backwards-compatible games, the Vita’s library of third-person shooters is a lot better than it first appears, covering a variety of sub-genres from horror to stealth to tactical, all the while providing games that are a tonne of fun to play."
Missed so many games.
Also backwards compatibility differs from region to region.
Literally some stores like the NZ/Aus store will allow syphon Filter 1 and 3 but not 2 and the USA store is different again
VGChartz's Adam Cartwright: "Despite being the most powerful handheld console to be released in 2011, and being more than capable of handling ports of PS2, PS3, and even PS4 titles when the developers put the effort in, not every company was willing to take the time to ensure that the Vita version of their games turned out well - and as such a large number of games are hugely disappointing on the handheld simply due to the way they run.
In this article, I aim to examine these ports – what was disappointing about them (and why they should have been better than they were), as well as possible explanations on why they turned out the way they did - and ultimately come to a conclusion as to how well the Vita did as a machine capable of handling console ports during its lifespan."
Ever since A Crack in Time, and it seems the franchise is struggling with its identity, why would Insomniac feel the need to revamp the formula is beyond me, just bring the old school, and the future series Ratchet and Clank back, franchise wasn't broken until Insomniac tired to "fix" it.
You know, I reckon the staff of the OPM are pretty annoyed that the mag is soon to be discontinued. Their reviews of Sony games have been extraordinarily harsh since the announcement. This game may only warrant that score but a quick trip to Metacritic makes you wonder about their overall scoring recently.
metacritic
dot
com/game/playstation-3/ratche t-clank-full-frontal-assault
Check out the other reviews.
Light a torch for Insomniac. It's sad to see them turn to shit so quickly, but I'm sure that FUSE will be the final nail in the coffin.
The best R&C games this gen have been TOD, QFB and ACIT.