Nathan Misa of MMGN.com discusses his appreciation for Dishonored's non-lethal approaches in tackling the violent and chaotic world of Dunwall, where, at first glance, a knife would better solve every in-game problem.
It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.
There was a small game called Aragami that “borrowed” the blink, that was a good game.
Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.
Dishonored's engaging lore, creative levels, and timeless gameplay are well worth revisiting for fans of the immersive sim and stealth genre.
Daily Video Game writes: "Xbox Store has just kicked off Arkane Studios publisher sale, offering up to 80% off on some of the best games from Arkane Studios, including Deathloop, Dishonored, and Prey for Xbox Series X/S and Xbox One right now!"
I might just go back and play it without killing people, that would be hard but it's worth the challenge.
I just started killing everything after a certain event late in the game even killed Samuel, before that i tried not to kill anything.
@Irish
Yeah true.
I did one play through all kills and one play though non-lethal. It's much more in depth going non lethal! Def try it if you haven't yet
That's how I roll in Thief, hope to see the option in more games in the future.
Thats how I played non lethal, thinking that the guards were all just under the corrupt. Being a hidden non lethal assassin is one tough job.