60°

The creator of Dyad calls current attempts at storytelling in games "worthless" and "idiotic."

Dyad creator Shawn McGrath on Mass Effect, Dark Souls and why he thinks traditional storytelling in games is “a worthless endeavour.”

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dorkshelf.com
pixelsword4164d ago

Isn't this the same dude that tried to give some sort of back-story to a friggin' particle in Dyad?

TronEOL4164d ago

I think this guy is a loon. Storytelling in video games is fantastic. I don't want to sit there and get high every time I want to take part in a story because it's a psychedelic pipe dream.

JasonXS124164d ago

What's Dyad? Should I be aware of this game? If this guy is hating on storytelling, I'm guessing his game is pretty good then?

P_Bomb4164d ago (Edited 4164d ago )

The game *is* good http://www.metacritic.com/g... in a WipEout on Ac!d kinda way, but his comments? Not so much.

I've enjoyed videogame stories more than movies the past couple years. Telltale's 'The Walking Dead' was great for example, and I enjoyed all of Mass Effect up until part three's pre-Leviathan/extended cut finale.

The list goes on...

I read Shawn's Q&A, I just don't understand his "everyone's dumb but me" angle, at a keynote no less. Everything's "horrible" and "crap", something about corporations and NP hard problems. Comes across a bit of a pretentious hipster. *shrugs*

gazgriff2k124164d ago

agreed story's in video games are starting outshine books, films and tv. i understand this guys comment that in most games you should be free to create your own story. but on the other hand a preset story's with choice's that affect that story along the way have been my best interactive experiences

knifefight4164d ago

You can see more in my upcoming biographical documentary, "Shawn McGrath: Worthless and Idiotic."

sdozzo4164d ago

Dyad was fun for about 30 minutes. I respect the work, but this makes him sound like an A-hole.

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70°

Dark Souls: Archthrones Reaffirms Modding Is The Best Thing To Happen To Games

"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.

80°

The prevalence of parrying: Why is it so popular?

Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way.  Why?

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gamespew.com
phoenixwing33d ago (Edited 33d ago )

i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)

Dudeson32d ago (Edited 32d ago )

I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.

80°

Mass Effect 3's Ending for Javik Misses the Forest for the Trees

Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.

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gamerant.com
anast49d ago

He was one of my least favorite characters. I wish they would have done the Proths different.