120°

Keiji Inafune: 'Gaming Technology Has Become Too Advanced'

NowGamer: Former Capcom legend Keiji Inafune thinks gaming technlogy 'has become too advanced' and because of that, 'the element of surprise' in gaming has been lost.

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nowgamer.com
Gamesgbkiller4163d ago

So the Devs ( most of them ) focus on Techs but not the idea ?
Maybe

Shadonic4162d ago (Edited 4162d ago )

I think He's saying that developers have kind of stopped trying to implement innovative and surprising things like his statement about emotions into games and have been more focused on just gaining more power (better technology/ xbox 720,ps4) for more things in game instead of great and memorable experiences. This is just my interpretation of what he means though >.>

also Why is he a FORMER legend ?

stragomccloud4162d ago (Edited 4162d ago )

I think because he is still a legend, but not a legend that works at Capcom anymore.

Edit: Oh, looks like someone already stated this↑↑↑

dedicatedtogamers4162d ago

He's right. See, THIS is why a lot of casual gamers are flocking to smartphones. Devs are spending so much money on AAA big-budget games while the common gamer simply wants a good game at a decent price regardless of graphics. Look how popular Minecraft became, and those graphics SUCK.

Lord_Sloth4162d ago

I've been stuck on Castlevania Harmony of Despair for over a year myself. Game's freaking awesome but looks like Symphony of the Night graphically. Wouldn't trade it for anything.

Wolfbiker4162d ago

Nintendo is the only company that is actually passionate about video games and entertaining you through that medium. Microsoft and Sony only saw it as a chance to make money and increase their user base.

stragomccloud4162d ago

It's true, and at some of the investor meetings Iwata has said some pretty cool responses to some of the investor's questions. Like saying things to the effect of wanting to get everyone into gaming. They have also tried to foster positive experiences, and are the only company that still seems to support local multiplayer. By the way, I'm really glad New Super Mario Bros. does not support online co op, because it really is fun experience being in the same room as your friends playing, even though they keep killing you. lol

SandwichHammock4162d ago (Edited 4162d ago )

I respectfully disagree. In my opinion technology, at its core, and how it relates to gaming in this regard, can be simply looked at as the canvas or foundation that the content is placed upon. At the end of the day, it is this content that defines not only itself but the impact upon the player.

Simple aesthetics for example, are able to convey a much stronger message in a scene as opposed to something with "eye candy" overload. An example of this is Journey.

I think what has been lost in game creation as a whole, is a single vision. And when there is a single vision it is not properly translated into the final product due to a plethora of reasons.

As for Mr Keiji Inafune, I give credit where credit is due. He is a legend for creating one of the most iconic characters in videogames. But as much as I'm looking forward to Soul Sacrifice, from a game design perspective, all I see is Mega Man with new mechanics thrown in.

So to that I say: Ground yourself Inafune, I'm starting to get a bit of a Peteresque air about you.

Cheers

edit: Oh and as for that "loss of surprise" thing. All that is, is gamers getting older and having more exposure. That childhood early adulthood magic is lost. Its not as if it doesn't happen, it just happens less now. And I guess because of its infrequency, that is what makes is so much sweeter when a game does impress you.

stragomccloud4162d ago

It's nice to see someone disagree, and then present a sound argument in an educated and respectful manner. Kudos to you, good sir. While I might not agree with 100% of what you have said, you deserve bubbles.

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140°

Keiji Inafune's Latest Mobile Game Will Shut Down After Less than a Year of Life

The former Mega Man producer's latest game, Dragon & Colonies, is going to dragon heaven.

mrmikew20181585d ago

Another failure from this whiny clown, I wonder what his excuse will be now?

Chaos_Order1583d ago

Probably that "The mobile gaming landscape is cruel and ruthless and something needs to be done!" when not long ago he would've been thinking "the mobile game market is so massive, we'll make Megabucks!"

xX1NORM1Xx1583d ago

I kinda feel bad for him at this point but he did bring it on himself with mighty number 9.

PhoenixUp1583d ago

Seems everything he touches since he left Capcom becomes filled with misfortune.

- Started work on a 3DS game called Kaio: King of Pirates that later got canceled
- Yaiba: Ninja Gaiden Z was a disappointing game that all but killed the Ninja Gaiden franchise
- Mighty No.9 failed to live up to the grand expectations set for it
- ReCore was very below average title that didn’t leave much of an impression
- Red Ash has fallen off the radar and the public hasn’t heard anything about its progression

All these flops from the same man who dissed Japanese developers a decade ago. He even defended Phil Fish’s harsh criticism of Japanese devs yet Inafune himself has hasn’t had any critical hits of his own since leaving Capcom.

Chaos_Order1583d ago

The "creator" *coughs violently* of Mega Man sure can't catch a break, can he?

Chaos_Order1583d ago

Which is exactly why I put the word "creator" in quotes and added *coughs violently* after it, because he has been called the creator of Mega Man many times in the past despite it not being accurate. -_- Pardon my immense subtlety.

Wasabi1582d ago

@MrSwank

**"he didnt create mega man"***

I think that was his point.

Hint: "coughs violently"

50°

Keiji Inafune On Making Dragon & Colonies’ Ambition Meet The Platform Needs

Level-5 Comcept’s Keiji Inafune recently sat down for an interview where he talked about how the idea for Dragon & Colonies came about, how they had to fit the needs of the smartphone crowd, and more.

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siliconera.com
140°

Where Are They Now? – Keiji Inafune

Keiji Inafune was once a legendary and iconic game developer, but after the disaster of Mighty No. 9 and the failure of Red Ash, he's disappeared.

garyanderson2534d ago

Hiding under a rock, no doubt.

SaveFerris2534d ago

Hanging out with Sean Murray?

Last_Boss2533d ago

Inafune fucked up bad on a whole other level.

CrimsonWing692533d ago

I lost so much respect for this guy. I am still bitter over Mighty No. 9 and not getting the backer rewards as promised. All I've gotten was what was promised in the lowest tier with a t shirt and a dumb plushie.

DJ2533d ago

Have you guys seen the latest comments on the MN9 Kickstarter page? Lots of backers still haven't gotten their rewards.

https://www.kickstarter.com...

CrimsonWing692533d ago

yea I'm in that tier and it doesn't look like we will get them. Honestly I quit doing Kickstarters because of this game. A "signature edition" came out at retail for $60 (I think). I did one of those upper tier backings with a reward of a cartridge, art book, and all kinds of stuff.

Yea all I got was a digital code for the game, a DLC skin for the wrong platform, a t-shirt, and a plushie...