Dyad creator Shawn McGrath on Mass Effect, Dark Souls and why he thinks traditional storytelling in games is “a worthless endeavour.”
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
Isn't this the same dude that tried to give some sort of back-story to a friggin' particle in Dyad?
I think this guy is a loon. Storytelling in video games is fantastic. I don't want to sit there and get high every time I want to take part in a story because it's a psychedelic pipe dream.
What's Dyad? Should I be aware of this game? If this guy is hating on storytelling, I'm guessing his game is pretty good then?
You can see more in my upcoming biographical documentary, "Shawn McGrath: Worthless and Idiotic."
Dyad was fun for about 30 minutes. I respect the work, but this makes him sound like an A-hole.