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Chalgyr

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Did this console cycle last too long?

Yves Guillemot of Ubisoft has been a fairly loud proponent of getting new hardware out sooner rather than later, and in this IGN article he argues that the seven year cycle the current generation has adopted, versus the usual five year cycle, has damaged gaming badly. One of his quotes in Polygon was, "We need new consoles. At the end of the cycle generally the market goes down because there are less new IPs, new properties, so that damaged the industry a little bit. I hope next time they will come more often."

Now, I have argued in the past that I think the consoles could have stood another year before we advanced systems and still feel that way. Not because I have anything against new hardware. I have been through a lot of console cycles by now. One of the problems though I have with the current generation of consoles is they did not become particularly reliable until a couple of years in. Each of the consoles had it's own 'of death' state, whether it was Sony's 'yellow light of death' or Microsoft's infamous 'red ring of death' or even Nintendo Wii's 'black screen of death'. I have experienced every one of these issues with each brand of console less than two years after buying it. That plus the price points really hurt adoption I think in some corners.

You hear Guillemot and others complaining that the gaming market has been down over the last two years, and there is some truth to that, but I question if the consoles are really to blame on that front. On one hand, we have weathered a particularly nasty recession that has impacted almost every industry in some way or another. Also, the article cited that boxed game sales are down, but by the same token digital is way, way up over what it was at the start of the console cycle.

I am not against getting new hardware out into the market, I simply hope that a lot of lessons were learned from this current generation of consoles. We saw a huge change in how video gaming as a hobby was both perceived and leveraged over this current generation. I honestly believe that this was the most transformative cycle in at least a decade, maybe more. In years past the new cycles brought about higher audio and video fidelity and perhaps changes in the hardware (such as cartridge to disc or the number of inputs on your controller).

This generation however really tapped into the online communities and digital marketplaces. Developers like Sqaure Enix only recently really got their feet wet with things like purchased DLC and games like The Elder Scrolls Oblivion taught developers what customers wanted to spend money on and what they did not. Publishers realized they could save a lot of money by reducing physical costs by getting games released digitally - and this was especially true of games that were maybe localized from say Japan that had a niche audience like Elminage. These titles are not expected to have a wide audience, so there is less inherent risk in doing a digital release.

Along the way this current generation of consoles has more than ever become the center of the living room. I remember when the PlayStation 1 could play back my music CDs and the PlayStation 2 could play back my DVD's. Now the PlayStation 3 can play back my Blu-rays, connect to my PC to slideshow my images, connect to online video viewing services like Hulu, Amazon Prime and Netflix and stream music through my stereo system from a variety of devices. The demands we have made on this generation's consoles has been higher than ever, our expectations greater than ever.

AAA games have grown into monstrous budgets, the likes of which we never saw in games years past. Online security became more of a concern than ever as evidenced by the Microsoft points scam with FIFA or Sony's Network being hacked and taken down. Hardware did not compensate for overheating and overuse, breaking down at a rate I have never never seen in the past. I have working consoles from more than twenty years ago that still play great today. I can all but guarantee my Wii, PlayStatoin 3 and Xbox 360 will not be working in twenty years - to be honest I would be amazed if they still worked in five.

I understand that third party developers want the new hardware out so they can take some more chances. Guillemot makes some valid points, but there is already concern that the Wii U may not be all that advanced technically. There have been multiple articles that the hardware is not much better than either the Xbox 360 or PlayStation 3. That is not to say the Wii U is or will be a failure, but it is a concern.

I also find it somewhat amusing to read Guillemot's comments and then decided to stroll over and view the Ubisoft collection of games for the Wii U. The include ZombiU, Rayman Legends, Your Shape Fitness Evolved 2013, Marvel Avengers Battle for Earth, Just Dance 4, Rabbids Land, Assassin's Creed III and Sports connection. Only two of those titles I believe are brand new IPs. I am certain Ubisoft has more original titles in the pipes for down the road, but they are starting off this new generation of consoles hedging their bets and relying on what they know works. Considering early in the console life cycle, the console creators generally take a loss on their systems, who can blame them for wanting to make a bit more money off of their consoles now that the cost of producing them has come down?

Microsoft has a bit more money to play with than say Sony, who recently took a large credit rating hit. Sony is likely quite concerned - if this new PlayStation does not perform well early, they could be damaged financially as well.

Guillemot has obviously been a part of the industry a long time and has a great deal more experience with its inner workings than I have, but in this count I think he is mistaken. I think if the consoles had been rushed out sooner, it would have been far more dangerous to the industry. Can you imagine trying to sell one of these new consoles two years ago during the earlier part of the recession? Would Sony have been able to properly take lessons learned on their network security? What about Microsoft dealing with hacked accounts? Some of the successful newer IPs of this generation might not have come out, such as Dragon's Dogma. Would Skyrim have been so successful last year if their developers were straddling the line between the Xbox 360 and Durango? Would the Mass Effect 3 trilogy been allowed to 'wrap up' on this generation, or would you have been forced to buy new hardware to finish your storyline?

I do not believe consoles need a five year hard cycle to be successful. I think each cycle will bring its own lessons and the industry will adapt accordingly as we go forward. There are still excellent games being made on these consoles now, and I think we are better off for having waited until now. What do you think? Agree with Guillemot, myself or have an entirely different stance? Sound off and thanks for reading!

dedicatedtogamers4157d ago

This is my opinion, but the main problem with the game industry is that consoles are trying too hard to be PCs, and since PCs (and tablets, which are simply portable PC-style platforms) are becoming more and more integrated into the living room, the thing that made consoles unique is starting to fade away.

"Back in the day", the reason why someone played console was because it was so streamlined, so pure, and just plain fun. PC gaming is fun, but it has a different "feel" to it. Console gaming was meant to be something that you could jump into really quick and get right to the fun. Now, most console games are simply PC games with inferior graphics and a controller instead of mouse+kb.

I'm sure developers would LOVE for new hardware to come out. Then they can simplify their development process. You think console devs want the extra power so they can do better graphics? No, not really. They simply want to do the same graphics they've been doing on PC for the last 5 years and then they'll call it "next gen".

Chalgyr4157d ago

Hi there, Dedicatedtogamers!

I think you make several excellent points. I think this goes back to how these consoles are turning into the focal points of living rooms. I also agree with your final point, that many devs probably do just want things updated for that reason. Thanks for the comment!

mav8054155d ago

I think what you say may be partially true as far as the developers motives are concerned. The more powerful hardware would allow them to spend less money on optimizations and so forth for the newer hardware because it would be sufficiently powerful. However, that would only be true for a year or two. Competition within the industry would quickly force developers to step-up their game and produce higher quality games or else risk losing sales and fanbase.

Additionally, what you said is probably mostly true of publishers and higher level executives. I'm sure that a lot of the creators, artists, etc. actually doing the work just want a better medium to express their ideas and creativity.

newflesh4157d ago

For me the problem is not the absence of new consoles, but the lack of new original ideas in games. I don't need better graphics, I'm perfectly fine with it now. What I really need, want and miss is new innovative games (dreamcast anyone?). So I think we don't really need next gen consoles, we need next gen video games.

jadenkorri4156d ago

There are several new ips that do come out, the problem is big game franchises like Call of Duty, Halo, Battlefield, Gears, God of war, Grand Theft Auto, Killzone all overshadow them and get the attention. Leaving not much for the rest of the industry causing companies to close or develop similar games to try and make money to stay open.

ABizzel14156d ago

I agree with both of you.

@Newflesh

new Ip's are far and few between when compared to the constant annual and bi-annual release of big franchises. I wish for one year that the majority of the games released would be new franchises, so we can have something that's refreshing. But the thing about many of these new franchises is that their generally a knock off of some other game we've seen 2 or 3 iterations of all ready. Dishonored, Journey, and The Walking Dead were great, but we need about 6 more of those vastly different gameplay experiences each year now that we're on installments 3 - 7 on some franchises.

@Jadenkorri

That's why developers need to find a time frames that works best for a wider audience, and filled with less competition.

January is a iffy time, because the holidays have just past, but it's also a good chance to get shoppers who're looking for an after holiday deal as well as scoop up those gift cards people got for the holidays.

March is a good time, because people are generally getting their income tax check back sometime that month.

Summer is an excellent time. E3 gives you the chance for your game to shine, and with the E3 hype people may be more willing to buy you game. Not to mention kids are generally out of school for the summer and are looking for something to do (or play in a gamer's case), and summer is generally dead as far as big releases.

Developers need to be conscience of when and where to release their game, and have realistic expectations that since they're releasing a new IP it may not sell as well as an established franchises unless it's top notch quality all around, has great showings, and has the demo & marketing to back it up.

Nicaragua4157d ago

The shorter the console cycle then the less value you will get out of that console - so no, i do not want to receive less value for my money.

I_LOVE_MYSELF4157d ago

I am still happy with my current systems and I don't think the cycle has dragged on. I think now is the perfect time to offer us a new console, but I will not be an early adopter.

I think the timing is just right and this generation has enough to offer me until a price drop on a new console if they release one in a years time.

AtomicGerbil4156d ago

I think developers and publishers complain too much. If new hardware is that easy and affordable to produce, then why aren't they doing it?

The simple truth is, they know that they can release any old crap on a new system at it'll sell. Whereas right now they are having to work harder to make something that people want.

Whatever happened to developing for the love of it? oh yeah, it's now known as the Indie scene. Sadly everywhere else has degraded into making money to please shareholders who sit on their fat arses and do nothing.

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roadkillers2h ago

Kind of a goody story...

On a serious note, that is why I try activating gift cards asap. It's happened to me where the store didnt scan it right where the card was unusuable. Happened at Wally World.

gigoran858m ago

wait, that place is real? national lampoon wasn't kidding?

Knightofelemia2h ago

Usually most of those redemption card have an expiry date on them. If they expired all buyer did was buy recycled paper. And some of those codes are country locked to certain countries. I buy a card from the States I can't use it in Canada.

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190°

Final Fantasy 16 Successfully Expanded the Series to New, Younger Players, Says Square Enix

Final Fantasy is a long running series at this point — it's easily one of the most storied franchises in gaming. But when you're up to the sixteenth mainline entry, you must start wondering whether fresh installments still have the power to pull new players in. Indeed, audience growth will be an important metric for the suits upstairs at Square Enix.

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pushsquare.com
H914h ago

Pull new fans and push old fans

shinoff218313h ago

Pretty much. It was barely an rpg. Sorry if I like a little rpg in my final fantasy games.

-Foxtrot12h ago

I really hope this doesn’t mean they are going to continue to streamline the games even more going forward

It didn’t even have element weakness and the like during battles. A game with element based Eikons you use in combat and they didn’t include any elemental strategic tactics

Tacoboto9h ago

I expected fire to burn grassy enemies. That didn't happen.

I also expected to see a "we have to go there!" moment in a cutscene, and have to travel there myself. FFXVI instead loaded the map to one selectable map marker and the next cutscene loaded to us there.

Disappointing as an RPG. Disappointing as even being "open area". I'll maintain that this game would've been best served as a more linear DMC-style experience than what we got, because the core of the combat and story were so great.

shinoff218320m ago(Edited 19m ago)

Foxtrot

I can't imagine they'd try and go back to a turn based game to see if younger fans would like it. They've really never even tried though. Hell my 13 year old loves turn based jrpgs

andy8512m ago

I'll always play them because I've played every one, but if 17 goes in the same direction I'm not excited any more. It just wasn't a Final Fantasy game, just a decent action RPG. Thankfully Rebirth had everything that was missing in it.

+ Show (1) more replyLast reply 12m ago
VonAlbrecht4h ago(Edited 4h ago)

I'm an old fan who's played literally every FF game (excluding 2) and I *loved* FF16.

I genuinely struggle to understand the mindset of people are who get weird and territorial over JRPG franchises. I think as a whole we should be encouraging developers to try new things. We're the old guard - what we want to see in a game is going to become increasingly irrelevant with time so we gotta change the way we think about this stuff.

Vits3h ago(Edited 3h ago)

Classic franchises thrive on their familiarity. While they can introduce new ideas, it's crucial that these innovations stay true to the essence of the franchise. Otherwise, it might be more appropriate to develop a new franchise or spinoff.

And that's where FFXVI sort of drops the ball for many. It doesn't offer much to old Final Fantasy fans. Honestly, I loved the game, but I feel it might have worked better as a spinoff, a new franchise, or even a reimagination of another classic series like Musashi or Dewprism.

Elda31m ago(Edited 27m ago)

I agree. FF games have always been about evolving when it comes to the gameplay mechanics. Big budget FF games like FFXVI with realistic graphics just won't sit too well with turnbase gameplay. The ones complaining are the old fans that are stuck in a rut or still stuck in the 90s style of gameplay.

shinoff218318m ago(Edited 14m ago)

It didn't feel rpgish at all. It's not a territorial issue with everyone.

Elda

As much as I like turn based and would prefer that. If that's my only issue with ff16 then why am I loving rebirth, and remake. Truth is to me 16 just blew. Dark, dull, missing so much actual ff stuff, elemental damage non existence. It lacked to much of anything rpg like.

I get innovation but ff16 really didn't innovate anything. They just gave us a mainline title of a straight action game with lite rpg builds.

Asterphoenix1h ago

Sounds exactly what Tales did with Arise. I enjoyed FF16 more than FF13 and FF15 personally. I just hope the next mainline entry Yoshida makes is more party RPG based.

shadowT11h ago

great game! Can't wait for the upcoming DLC

jznrpg4h ago

I enjoyed the game but I would like them to try making a turn based FF. It’s been too long. Even if it was a spin-off that would be fine.

Nerdmaster4h ago(Edited 4h ago)

For me the Bravely Default series is more Final Fantasy than current Final Fantasy. Since it started its development as a FF spinoff, it even keeps some FF stuff like magic names (Fire/Fira/Firaga etc.).
Unfortunately it doesn't sell that well and we can't be sure Square will keep making them, but I hope they do.

shinoff218313m ago

I wish they'd at least take the chance. It'll sell off name alone. Hell at this point try and add both and let it be an option.

VersusDMC4h ago

"This doesn’t mean that all future Final Fantasy games will take a similar direction to Final Fantasy 16,"

Here is a quote from the article to keep the XVI haters easy .

I enjoyed the game for what it was. What the team wanted to make. And i hadn't enjoyed a mainline FF game like i did XVI since X. Not counting Remake. People say it isn't an JRPG but it's pretty much Kingdom Hearts gameplay wise.

I decided to play some Arcade mode in XVI to get ready for the DLC after 220 hours of Rebirth and i still love the gameplay.

Can't wait for the DLC to hit in less than a week and see how crazy the Leviathan fight will be.

4h ago
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