Halo games have always been an acquired taste. With its candy coloured enemies, a mute, faceless protagonist, and a convoluted storyline that almost seemed as if it were overcompensating for the simplicity elsewhere, it was a hard game to like if you were looking for something beyond the carnal gratification of fragging AI or human opponents. However, none of this should take away from just how well it plays, or from the fact that it is pretty much the progenitor of the modern console FPS.
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.
Halo 4 released 10 years ago today, and its disappointing reception was just an omen of things to come with 343 Industries at the helm.
Halo 4 and infinite have a 87 on metacritic and five a 84🤣. 343i need contents and everything else will play it self out.
Halo 4-6 are like the Star Wars sequel trilogy
They all just seem like a brand new games with small connections to the last one but no solid arc connecting them, you’re just told stuff that happened off screen in between the games and nothing makes sense
It’s like they didn’t plan a new trilogy out
I'm getting a good gaming laptop soon and i'm finally going to play through the Halo franchise again plus Infinite but i never played Halo 4 before .. can anyone tell me how's the campaign in comparison to the games before it and compared to Halo 5 ?
"Halo 4 Disappoints"
So does game journalism.
What a silly little review, how in gods name did this get approved, thats not a review by any stretch of the imagination, its reads like a note one might doodle while your ISP has you on hold to one of its indian help lines
Just another opinion rather than a review, since when do reviews start out by bashing the game?
This review sucks, just like that site.
the website is terribly laid out as is the review. also reach is far from the best halo imo and im pretty sure is considered the weakest entry by most.
on that note, i dont necessarily disagree with the score but def disagree with the contents of the review
the sp for me was weak in this one. the story was the best so far but the gameplay is still walk from a to b shooting everything, press button, repeat. the story help mask this somewhat and the vehicle levels offer a little variety ( driving the jet and pelican is def cool ) but as a whole its a tired design that needs to be redone. there was also far mroe small corridor shooting and made me really miss the huge open battles from halo 3 ( the strongest halo campaign imo ). also while i enjoy the new promethean weapons, the pro enemies didnt impress and i found boring to fight. sp is 6/10 for me.
i wont go into any detail on the mp but its as good as 3 and just under 2. 9/10.
in conclusion, id def recommend the game to everyone and agree with any score 7-9.