By Furious Francis editor-in-chief of playeressence.com
DmC Devil May Cry is one of the most controversial games to be released this generation. Thousands of enraged DmC fans, internet raged Capcom and Ninja Theory when the game was first shown. A lot has changed since then in the game, and the look of Dante. Capcom has released the DmC Demo on the Xbox 360 and PS3 for everyone to try out and it's safe to say, the game plays brilliantly. It's not perfect by any means, but it's a blast to play. Keep reading for Playeressence's hands on preview of DmC Devil May Cry, complete with my own captured footage of DmC's strengths and weaknesses.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
Former Hellblade director and Ninja Theory co-founder has offered an explanation regarding his departure from the now Microsoft-owned studio.
It is a good studio.. i really enjoyed their dmc game that i platinumed it.
I did not try hellblade, because it doesnt tell me much.. Enslaved was very mehhh
Heavenly Sword was good not great. Amazing graphics back in the day but so repetitive and not so engaging in the long run.
"Microsoft" we all read between the lines. We have seen the exact same thing happen with many of their other acquisitions
One thing that pleasantly surprised me, was the Switch port, as back then it was my only console. The graphics were amazing and the artistic design helped a lot to enhance the visuals.I took some really impressive screen shots while playing which I still revisit them from time to time to remind me what a capable developer (QLOC) can achieve with weaker hardware.
Huzaifah from eXputer: "Devil May Cry 5, the latest iteration in the iconic DMC franchise by Capcom, still holds its own as a fantastic hack-and-slash in 2024."
Is game is as predicted by true Devil May Cry fans. It's slow combat, and no skill required gameplay make this a terrible addition to the Devil May Cry series. It is slow and suffers from unresponsive controls. There is also a game breaking glitch that will not let me finish the boss no matter how many times I quit the demo or redownload it, this was on both systems. This demo only goes to prove Ninja Theory dose not care about anyone or anything besides their over inflated ego. They have no idea how Devil May Cry is suppose to play, act, and feel. Fans all stood up to let them know they were doing it wrong and all NT could do was insult fans and the creator of Devil May Cry.
I personally thought the demo was fantastic, it felt great, and was very fun. If this demo is any indication as to how the final product will turn out, they at least have one guaranteed sale.
pure garbage!!!
Played the demo and this game lacks creativity compared old Devil May Cry games.. u_u'
It was ok, but alot of buttons felt they were wasted on doing the same thing with another weapon.
Why do we need a angel weapon to swing/hook to things? As well as a demon one? I think they had no idea what they should do with this game or the weapons.
The game isn't fully bad, but it feels like they could have done alot more with it. Seeing how alot of the DMC games have in the past.