The Xbox 720 and PlayStation 4 will be maxed out by developers within an hour, Hitman: Absolution game director Tore Blystad has said.
"Every time you get a new piece of hardware, within an hour you max it out as a developer; that's just how it is," he explained. "You keep pushing it right to the max, every time a new system comes out you have to make a bucket for who is getting what from the memory and performance. Is the audio getting a lot? The animation? The A.I.? They're fighting for resources and this fight is very healthy because it will make people optimize the different elements of the game.
"Of course, it's great to get more power, but it's very quickly going to be sucked up by any kind of part of development. That's always the problem, right?"
When Hitman 3 recently changed its name to Hitman World of Assassination, fans had no idea how meaningful the moment was. On the outside it looked like a simple thing: Hitman 3 would now be known by this name and include levels from Hitman 2 and 3 - the trilogy would all be in one place. But on the inside, at IO Interactive, much more was going on.
You mean destroyed it with this tethered single-player campaign BS... And only the first few levels of the third modern game were on the disc! I'll never support this crap at any price-point! They've lost me as a customer.
The last 10 years of Hitman have been full of highs and lows. And David Bateson and Jane Perry have been there with the series through this eventful decade.
Hitman is, and has been, a remarkable series developed by some of the best. Some are better than others, but every Hitman is challenging and fun.
Sure, there have been some stumbles and fumbles, but always in pursuit of the perfect Hitman game. The most recent trilogy is a masterclass in level design.
Hitman: Absolution: 72H for FREE. There's no gimmick here, just CLAIM IT and it's yours forever
No they won't. What people don't understand is it ALL depends on the game engine and the developers. That's why Uncharted 1 looked great...and then U2 looked even better. Oh, and then U3 looked amazing. But wait, The Last of Us somehow looks better than U3.
It's all about refining the game engine and being clever with what you have to work with. There will always be a better way to do *something*, that will lead to improvements.
Devs say this everytime, devs will always find ways to 'max' the console during their game development, when they make other games they will find out another way to 'max' the console for the games they make.
:D
Game Director's rarely have much insight on the the actual hard coding of a machine so I would listen to a dev over him and even then no one has got to grips with them yet so nobody can tell that.
I was just thinking about buying Hitman but when I read such nonsense coming from its dev, I now have doubts if this game runs well on PS3. I'll wait then. Oh well, Mr Blystad, you won't be getting my money then. Next time think twice, man.