In a keynote speech at the Montreal International Game Summit, as reported by Gamasutra, Epic Games co-founder and CTO Tim Sweeney discussed the future of Triple-A game creation from the studio's perspective as both a game developer, and engineer of the popular Unreal Engine technology.
With the next console generation looming, and Unreal Engine 4 posturing for a front-row seat, Sweeney explained how their approach will be different this time around (via: Gamasutra):
Danish from eXputer: "DLC for Baldur's Gate 3 could resolve some unanswered questions and offer more sought-after content for what is otherwise one of the greatest RPGs in recent memory."
Farbridge's upcoming VR RTS Homeworld: Vast Reaches will be available for Meta Quest headsets from 2nd May 2024.
Supercell has released its new squad-building action game Squad Busters in Spain, Mexico, Finland, Sweden, Norway, Denmark, Canada, and Singapore. This game features characters from different Supercell titles, such as Clash of Clans, Brawl Stars, Hay Day, Clash Royale, and Boom Beach.
Hope we can see more of what it can do soon as so far i'm not impressed.
Here's a more impressive nextgen video that Epic should be aiming for-
http://www.youtube.com/watc...
Is that because console makers said no to their specs for u3(unreal 3). Or because they "Love us".
They just can't, they can only focus on what consoles allow them to do, and even then it goes to the highest bidder.
If any of their recent comments are anything to go by, they are also working on ways to make development more expensive.
The Cryengine looks better anyways, Epic are full of themselves.
UE4 Frostbite 2 and Cry Engine 3 are all amazing engines! I'm looking forward to next gen games running these!