DSOGaming writes: "Kerosene Games and Luma Arcade have released the official trailer of Bladeslinger. According to its press release, the game introduces graphics features never seen before on mobile devices and to some extent, that claim is true. Multiple mind-blowing 3D environments and characters, dynamic lighting and shadows with no detail spared are some of the game’s key graphical features."
It’s easy to see why Bladeslinger has been so eagerly anticipated. It’s a title squarely aimed at the hardcore audience; a gritty hack-and-slash that combines traditional console gaming sensibilities with clever touch-based controls, and does it with a flair for style. Add to that a stunning graphical showcase, and a great soundtrack, and you have something that seems pretty exciting, at least on the surface.
Touch Arcade: We've been keeping close watch on the development of Bladeslinger [$2.99] (and so have you, as evidenced by our anticipated game lists). After a soft launch in Canada, we've finally had the opportunity to check out this third-person action brawler.
TouchGen: I’ve been spoiled recently. In the past few months, I’ve reviewed three games whose graphics I could barely believe were appearing on an iPad. First was Need For Speed, then Real Boxing and now Bladeslinger. Any more of this behaviour and stupendous mobile graphics will become commonplace. I’m worried I’ll begin to take them for granted. I’m going to play Snake for five hours straight after I finish this review to gain some perspective.
Gorgeous. Who would have thought a couple of years ago that mobile games would look this good
Too bad they all still control like garbage.
Impressive. Sure it isn't really console quality but close enough for now. A lot better than any iOS game I've played before, that is for damn sure.
I say it look ok. But no way it look console quality. Great looking for a mobile game yes. But console quality? No definitely not. If one have notice, the game actually look very bland.