When first-person shooters made the transition to consoles from PCs over a decade ago, they weren't very good. Or even just good. Despite being today's go-to genre for blockbuster console game franchises (Call of Duty or Halo ring any bells?), the first-person shooter got a rough start on consoles. Game developers -- used to the precision allowed by a mouse/keyboard setup -- had no idea how to design shooters with console gamers in mind. Early approximations like Nintendo 64's GoldenEye and Perfect Dark from Rare were held up as the gold standard for years, while PC gamers snickered and stuck with their superior control mechanics.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
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God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Activision and Raven Software's 2006 action role-playing game, Marvel: Ultimate Alliance, has found its way to the Xbox Store.
Used to love this one, but X-Men Legends 1 and 2 will always be my favorites, especially Rise of Apocalypse. Would pay some good money to play it today with online multiplayer, back then I had no way to get a modem
I remember buying them dirt cheap on the PS4 and then a few days later I read they were delisted. I was wondering why the bundle was price so low and got my answer when that happened.
Sad to say this is one game franchise next to the Xmen that needs a sequel. I use to play the hell out of Xmen Legends and Marvel Ultimate Alliance. Was great when my cousin had the OG Xbox play with four other people and then playing online. Great games glad to see it reappear even though I own the discs love the mechanics of this game.
Misleading. This page is whats available for people who owned the game prior to delisting.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
I believe shooters will be fine on the Nintendo Wii U entertainment system.
In the article it mentions that the PS3 has pressure sensitive triggers, but in reality most shooters on the PS3 make use of the R1 shoulder button to fire off shots. The only shooter I have played on PS3 that uses the triggers is Bioshock. So I believe this is one complaint against the Nintendo Wii U entertainment system that will be gracefully ignored. If you are one to actually switch the fire button to the R2 trigger on PS3 how does that work for you?
With that said, I have used the triggers of the Nintendo game pad on a demo unit. They seem to feel perfectly fine and I think they will work well for shooters. Not only that but the Nintendo game pad and pro controller both offer every standard button and function necessary to run any past and future released title. While the tablet like touch function will add a new realm to future gameplay experiences. Especially in shooters.
Rated E For Everyone
FPS on PC and console have always been my favorite types of games(SP FPS is my favorite type ever).
There were some good early FPS on consoles besides goldeneye and PD. PS1 example is Medal of Honor, those games were great for PS1 FPS. Turok dinosaur hunter and doom 64 wre really good too. I really think turok 1 is an amazing game and it is still one of the most unique FPS ive ever played. People may not like it as much as I did but it was an awesome jungle to explore and discover yourself, way back in 1997 when shooters were mostly just small levels connected by loading screens. Of course people didht like that it was hella hard to find everything and it wasnt just a corridor, but man as a FPS lover back then in my younger days there was nothing like it, and still isnt today.
I always thought Turok 1 was the beginning of the FPS landslide on consoles because it is the originator of modern console FPS controls and shortly after Goldeneye came out and everyone was playing FPS suddenly.
If you ever played Turok 1 you will notice how they used the C-buttons how modern games use the left stick, walking foward/backwards and strafe, while the stick was used to look around.
I don't think it will be a problem especially with the Wii U pro controller and from what i hear feels a lot like the 360's.
Press button, shoot bullet, kill dude. You don't need any fancy designs for this.
Trigger buttons for FPS are on/off anyway.
Besides this being a poorly written article, this person clearly hasn't played ZombiU or Black Ops II on the Wii U yet. They work, plain and simple. I get the feeling we're trying to grasp at straws now trying to complain about the Wii U.