Sound effects are an underappreciated element of most games, really. I hold up my hands here, I’m as guilty as anyone, never taking note unless they’re exceptional or exceptionally recognisable stock sounds – my ears are attuned to Half Life’s hitting-metal clink and every-game-ever’s Wilhelm Scream, to name but a few – which Halo 4 is refreshingly devoid of.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
A former 343 developer has revealed that mountains of Halo pitches failed to be approved, including a return to ODSTs and a push for more intimate, dark themes.
Halo-Pop like Gears Pop. Halo bowling. Halo Cooking Mama. There’s a reason why you won’t hear about them
With its smooth jazz and iconic New Mombasa streets, we need Xbox's next Halo game to return to the remarkable world of Halo 3: ODST.
Can I just make one thing clear. I do not like the battle rifle gun sound.
Warthog sounds like a beast. About time too. Was sick of it sounding like a vacuum cleaner in every game.
not too crazy about the soundtrack ..... still my fav halo to date.
already looking forward to next gen Halo 5 !!!
some of the tracks are amazingg
I'd like to compare the Halo series with Mario Bros or Zelda. There have been a lot of games kinda like it, better in or improved on in different aspects, worse in other areas.
But overall, its kinda of like the game has a soul to it and that magic cant be totally replicated. The feel of the gameplay, the music, the sounds of the weapons, and the overall flow of the game just really have the "it" factor for me.