110°

Call of Duty: Black Ops Declassified Interview – Behind The Scenes With The PS Vita FPS

Fred Dutton, Blog Manager of PlayStation.Blog Europe writes:

"One of the biggest names in gaming makes its PS Vita debut today. Developed exclusively for the system, Call of Duty: Black Ops Declassified strives to offer the full blockbuster COD multiplayer experience on your handheld, alongside a bespoke mission-based single player campaign that serves as a companion piece to Call of Duty: Black Ops 2 on PlayStation 3.

Considering the series has one of the fiercest and most passionate fanbases of any major franchise, it’s safe to say that developer Nihilistic Software has taken on a huge responsibility. We sat down with studio founder Robert Huebner to find out how it’s dealt with the pressure and what players can expect from the title."

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blog.eu.playstation.com
DrDeath4178d ago

Great game. Listen to the gamers

profgerbik4178d ago (Edited 4178d ago )

Yea it's funny when things turn around like that, they didn't release it to journalist first.

It get's extremely well received views from mostly all that purchased it.

Journalist finally get and it apparently it's the worst game to hit the Vita even worse than Resistance: Burning Skies which makes no sense.

Gaming journalist these days might as well work for Washington cause their reviews are just as stupid as politics.

Raccoon4177d ago

My psn is axisis and Currently I rank #13 in total score leaderboards and #17 in total kills... It's addictive and it's fun!!!. I honestly forgot about the price or how far it is from being equal to the original black ops because I'm having loads of fun... I have payed way more than that for other in my life and those things have not provided the amounts of fun I've had playing this game. If you still can't justify the price at least rent it because you will miss out on a great opportunity to enjoy the best fps on a handheld..

talocaca4178d ago

The smart thing to do if they believe in their product is release a demo. I would never buy it based on the reviews...but a trying the game might tempt me if I like.

DrDeath4178d ago

ya a short mission demo would be enough i think. like you cant do a hostiles demo unless its timed or you only get so many deaths. but ya a demo if done right will sell this game. only reason i stop is because vita keeps dying lol. its a great game and multiplayer is addictive. 9/10

objdadon4178d ago

Don't need no demo, if u like cod and u have a vita It's well worth the money. For multiplayer that is. If u only play cod for the campaign then this is not for u! I would pay $50.00 for all my vita games if they had multiplayer that kept me playing like this game! I paid 50 for uncharted and enjoyed it but once I finished that was it so 50 for the play time and fun I'm getting out of this is a no brainer and well spent for me!

hobo514177d ago

add my psn sajid213 im pretty much addicted to the multiplayer

Cam9774178d ago

Please help me?
Should I get BO:D or NFS:MW on Vita?

DrDeath4177d ago

Agreed both are the best available right now in my opinion with AC3 and Little big planet just behind. i would go for CoD personally because of the great amd long lasting multiplayer its the same as console multiplayer basically its all there. Need for Speed is very good as well i just became most wanted but theres still a crap load of races left. it plays very well too. very good graphics on cars, not so much on environments but decent enough i dont notice doing 150mph. only issue is that oncoming traffic has blue headlights and there pixelated when driving up to. id get both. and CoD comes with the PSP CoD Roads to Victory with the retail boxed version. so thats a plus. either way dont believe the critics on either game. NFS has better reviews but its got panned by some critics too. their all ignorant and unrealistic. their a joke and their articles as of late prove this.

Cam9774177d ago (Edited 4177d ago )

I'm picking up AC nearer Christmas however; I agree that critics don't understand that it's a portable game. Thankyou all for responding, I'll buy AC, BO:D, NFS and LBP.

Right now I'm enjoying the GRAND THEFT AUTO stories, SOCOM:FTB3, Resident Evil: DC and MGS3 even though I've completed it 4 times now and got all trophies but "It Ain't Easy Being Green" and the Tokyo trophy. In regards to MGS2, I only like half of it and if you've played it, you know what I mean.

SIX4177d ago

The two posts above me say it perfectly. You really can't go wrong with either. I would like to mention that the online component for NFS is pretty awesome! Frame rate takes a huge hit though. With that said, COD feels like COD online. Quite amazing to be playing this on a handheld. I wish they could have put more time in to the development. The good thing is that this proves that COD can exist properly on a handheld and that in itself is pretty cool.

Show all comments (12)
90°

Was Call of Duty: Black Ops Declassified Really That Bad?

PP: Was Call of Duty: Black Ops Declassified really that bad on the PS Vita?

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pureplaystation.com
cluclap996d ago

In comparison to its console counterparts at the time? Yes. Yes it was. In comparison to DS versions? It was god like

Amplitude996d ago (Edited 996d ago )

I got tons of fun out of it.

Killzone was better, yeah. Heck even Resistance online was better. But CoD Resistance and Modern Combat and such were all fun to change it up a bit when you've grinded too many hours into Killzone.

If i had to review them, yeah, all those games would get a low af score except Killzone. But i had fun plowing through the Resistance campaign and playing online and goofing off with CoD online while travelling. Not everything has to be a masterpiece but they were all fun enough for what they were lol

250°

Why The PS Vita Ultimately Failed (And How The Switch Did It Right)

How is a system so loved within its community considered a commercial failure, and how did the Nintendo Switch take its idea and run with it?

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thegamer.com
MadLad1176d ago

Highly overpriced proprietary memory, and Sony showing it little support, themselves?

VersusDMC1176d ago

Agree with the support but the overpriced memory was always overblown. The switch is an handheld charging 60 for games instead of 40 as they always had before...yet that cost hike is fine.

darthv721176d ago

As someone with both a Vita and PSP GO, it really made me curious why Sony felt the need to make a dedicated memory card when they already had one that was more than adequet. The M2 format (that the Go uses) is virtually the exact same size and shape as the vita... just flipped. It would have made things so much easier for people to buy into it, especially if they were able to insert their existing memory card with their purchased games on it.

I really like the vita, I also think they had a huge missed opportunity with not having TV out. I like to pop my Go onto the TV dock and play some games now and then (doing the switch thing before the switch). Doing that with a vita would have been awesome, especially with full DS4 support.

persona4chie1176d ago

The only thing is the Switch isn’t a handheld, it’s a hybrid of both. So there isn’t really a “cost hike” sure you get an overall lower quality or “handheld” quality when playing portably, but you do get better quality and performance when playing in “console mode”

And yes I know people are gonna say “bUt thE sWitCh iS wEAk” and compared to the PS4 and XOne absolutely, but it’s still console quality games. And the quality is much higher than on any handheld before.

The Vita was a great system, but people’s expectations were too high. It was definitely a capable system, but not as capable as people thought it would be. I don’t remember if Sony said this, but it was said that the Vita would be able to deliver PS3 quality games and it ultimately couldn’t.

And yes the memory cards were definitely an issue. There are countless complaints about it. Nobody wanted to pay $120 for a 32gb memory card https://www.gamespot.com/ar...

Neonridr1176d ago

I mean compare the scope and size of a 3DS game (Link Between Worlds) and compare that to Breath of the Wild and tell me that the additional price doesn't warrant itself.

DarkZane1176d ago

The overpriced memory was not overblown, it's the only reason why the Vita failed.

You had 4, 8, 16 and 32GB cards, but anything below 32GB was too small and a 32GB was $100 at launch, which was way too expensive. A SD card of the same size was like $25.

+ Show (1) more replyLast reply 1176d ago
ApocalypseShadow1176d ago

$249 was a great price for the OG PSP. PS Vita launching at $249 years later for what it did was a steal compared to PSP. Nintendo dropped their price because it made 3DS seem expensive against it for inferior hardware. It worked.

Yeah. The cards were expensive. But look at the flip side. Many gamers stole games on PSP by downloading them from online. Just like they did with PS1 and PS2 games. And we see how DRM gets cut through in software so fast that that wouldn't have been enough. SD Card would have guaranteed theft immediately. They tried something different. Didn't work out.

The games were coming. Problem was, gamers weren't supporting it like they were with PS4. Gamers either complained the games were expensive or that the games were hand me downs or lesser than console like Uncharted. And with mobile phones powerful enough to play games that looked just as good as portable consoles for cheap or free with ads, something had to give. Sony even gave gamers the ability to stream PS4 games at home or anywhere in the world. Even that wasn't enough for some.

Nintendo has ruled the mobile market for decades. It's why they can weather the storm of challengers and mobile. And with new customers being born all the time, Nintendo rides its same properties like Disneyland. But new in house IPs are almost non existent.

The only thing Switch did was have no opposition. No competitor. Microsoft was too cowardly to try ever and Sony gave it a shot. TWICE. Now, if we flip the article around, we can ask how Sony had been successful with PS4 and PS5, while Nintendo failed at dedicated home consoles and ran to mobile.

persona4chie1176d ago (Edited 1176d ago )

Except they didn’t run to mobile? They’ve always had “mobile” devices, and they’ve proved in the past, gimmick or not that they can have a hugely successful system.

They literally just took the best part of the Wii U and made it independent. The Switch is a home console as well as a handheld, not just a handheld but people like that as an added option.

And while Nintendo has definitely had a few poor selling home consoles they haven’t failed by any means, “mobile console” or not it’s still successful.

Plus money is money. It doesn’t really matter if Nintendo is making it with a home console or a handheld. Just like Sony saw the handheld wasn’t viable so they dropped it to focus more on PS4.

Neonridr1176d ago

they failed once, with the Wii U... so you could say that but you'd be reaching Apocalypse.

rdgneoz31176d ago

@persona4chie "And while Nintendo has definitely had a few poor selling home consoles they haven’t failed by any means"

What would you call the WiiU? Nintendo ditched that pretty fast and went to a new console after a few years. WiiU (came out Nov 2012) had 13.56 million sales as of December 31, 2019. Switch has around 80 million and it came out just under 4 years ago.

That said, they learned from their utter failure with the WiiU and came out with the Switch.

ApocalypseShadow1176d ago (Edited 1176d ago )

Nintendo has failed more than once. Home and portable consoles. But name a portable console competitor to the Switch? I'll wait...still waiting...still waiting...

What some fail to mention, is that Nintendo has/had no direct competition to Switch. Zero. They also fail to see that Nintendo has been the dominant portable console maker since Gameboy. Not one portable has won against Nintendo since then. Targeting Vita is foolish as the market leader has always been Nintendo.

As for home consoles, Nintendo basically abandoned the formula of building a dedicated home console. They built a hybrid that's really a portable that replaced 3DS and happens to connect to a TV. But we all know its use and tech specs is mobile. Trying to spin that it's a home console is ridiculous when it can't even play certain games on home consoles. That's why it's streaming certain games. Why? It's a mobile platform. That just happens to have no competition. And Nintendo has been riding on underpowered products while selling the same properties without new IPs for years. At least we can say with Sony, they make new franchises EVERY GENERATION. Something Nintendo doesn't do.

Summary: Nintendo has always been portable market leader for years. And now, they have no competition. Not even from 3DS. So, of course Switch is going to sell unopposed. Vita would have been destined to be second fiddle to Nintendo with portables regardless. Even if Sony would have stuck with Vita.

+ Show (1) more replyLast reply 1176d ago
gamer78041176d ago

No first party support, end of story, they set it up to fail. I still have mine but after launch there was third party support only. They left it to die.

persona4chie1176d ago

Yeah I had a vita on two separate occasions, and I loved it. But like you said, they created this great system and then said “alright go die”

gamer78041176d ago (Edited 1176d ago )

@persona. Right I really liked the system. I even bought the pstv thingy to play my vita games on the tv too

Knushwood Butt1176d ago

It did get a lot of first party support for the first couple of years, but what happened is that third parties didn't know what to do with it. Toned down ports on the cheap, or risky new IPs or AA spinoffs,

They all held back and waited to see someone else take the plunge but it never happened and sales of the Vita didn't pick up, leaving Indies and slowly dwindling first party support.

Name the big third party games on Vita. Assassins Creed Lady Liberty? That CoD game?
Nothing from Capcom.
Nothing from Konami.
Koei Tecmo supported it well but all ports.
Bandai Namco had Ridge Racer that got slammed due to weird content behind paywalls.

Also didn't help that the media slammed anything that wasn't breaking new ground. Strange how the Switch gets a free pass on that.

Anyway, it did get Darius Burst CS, which is also on PS4, but is portable shmup excellence.

Ulf1175d ago (Edited 1175d ago )

This isn't true. There were a ton of (very well done) first-party Vita games in the first couple years -- Unit 13, Killzone Mercenary, Uncharted, Little Big Planet, etc.

They did choose to cater to an older audience, which may have been a mistake.

+ Show (1) more replyLast reply 1175d ago
badz1491176d ago

Nope. Games. Plain and simple. It didn't even have the games like the PSP did. Such a shame for such a wonderful hardware

specialguest1175d ago (Edited 1175d ago )

Even today people are still not willing to accept that what you stated with the overpriced memory and Sony showing little support was a big factor leading to the Vita failure. I remember wanting to a Vista, but was really turned off by the proprietary memory price. Sony abandoned the PS eyetoy on the PS2, the Vita, and PS Move. The PSVR got more support, but Sony could definitely do more

+ Show (2) more repliesLast reply 1175d ago
franwex1176d ago

Pretty much Sony ditched it to focus on PS4. Can’t say I blame them, but it is disappointing. If Nintendo can manage to put out games for handhelds and main consoles-I would assume Sony could too.

persona4chie1176d ago

Oh definitely and the Vita would have been the perfect system for it. The PSP sold how much? 80m? That’s really damn good. If the vita 1. Had more first party support from Sony. 2. Had cheaper memory cards or used SD cards (the 32gb card cost and eye watering $120 at launch) and 3. Maybe launched at a cheaper price, maybe $50 cheaper it would have easily been a success.

godofiron1176d ago

I personally skipped the vita because memory was just so damn expensive - then eventually, Sony gave up on supporting it.

it got nowhere near the love that the PSP got, which is an absolute shame cause it paired pretty well with the PS4.

1nsomniac1176d ago

The only thing Sony cared about was protecting its image against piracy. They were willing to destroy it for the sake of saving face to its investors after the PSP. Same approach they took with not allowing external storage on the ps5.

AnotherGamer1176d ago

The overpriced memory cards easily.

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90°

10 PlayStation Vita Software Missed Opportunities

VGChartz's Adam Cartwright: "Many would argue – and I wouldn’t really disagree – that the PlayStation Vita never really had a killer app. There wasn’t that one piece of software that helped change the console’s fortunes. The closest we got was arguably Persona 4 Golden, an early release that received huge critical acclaim, but it was part of a niche series and as such its sales impact from a hardware perspective was muted.

There were missed opportunities along the way, as certain titles had the potential to change the Vita’s fortunes, but the way the final product was delivered (if indeed it was delivered at all) left a lot to be desired and so they didn’t reach their full potential. It’s these games I’m aiming to look at this in this article – 10 games that were missed opportunities on Vita. I’m not saying that every release I’ll be talking out here had the potential to be a “killer app”, but if they had been executed a little better they would have undoubtedly been a key factor in helping the console reach a wider audience."

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vgchartz.com
ilikestuff1668d ago

Still thinking about the that last of us 2 multiplayer missed opportunity

isarai1668d ago

My soul still aches over the idea of making 3D Dot Game Heroes a Vita series never happening after the dev studio expressed interest in doing so. Could've been a flagship for it, or at least carried it a bit further.

Abcdefeg1668d ago

The vita contributed to the ps3 having less support from Japanese devs. I hope sony keep focusing on one console at time like they are now in the future

1668d ago