The next generation is fast approaching, and with it comes a number of hurdles that will play a major factor in the future of games development. Could rising dev costs put the industry at risk? The Daily Reaction economists of Seb and Dan calculate all the factors and prime numbers they can think of to bring you their thoughts on your wallet’s future.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Hanzala from eXputer: "With Ubisoft's practices becoming increasingly anti-consumer lately, the destruction of The Sands of Time Remake looks almost inevitable."
Hey Ubi, here's a gun, don't shoot yourself in the foot.
*Ubi takes gun, aims at foot, empties clip*
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
More money doesn't necessarily make things good. I'm worry about the next-generation, but many publishers have proven that they can generate products using every available resource across their studios. That's the only way publishers can afford next-gen AAA development.
The pricing of digital content is what worries me. I do not want to pay $70-$80 for a downloaded game. I hope Epic can get the cost of development down so game prices don't skyrocket. There have been many games made with Unreal 3 and not all look the same.
Certainly does worry me.
I really hope devs find a way around this.
I'm not worried, efficiency of tools will increase too.