80°

7 things that would make Smash Bros Wii U beat Brawl

ONM writes: So you know what characters we want to see in Smash Bros Wii U and 3DS, the stages we want to play in but what about the other stuff? What improvements would be like to see made to the game to make Smash Bros 4 the best game in the brilliant brawling series so far? Read on...

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officialnintendomagazine.co.uk
deafdani4175d ago (Edited 4175d ago )

But Brawl didn't have online at all! :P

fossilfern4175d ago

It did have online and it was terrible

deafdani4175d ago

Guys... I was joking. I was implying that Brawl's online was so awful, it was as if it didn't have it at all. >_<

Pushagree4175d ago (Edited 4175d ago )

It needs to compete to be beat Melee more than Brawl. Brawls' controls were inferior to Melee's and Super Smash attacks took the skill out of the game.

Phil324175d ago

I'm one of the minority (I guess) that preferred Brawl to Melee. It could be that I don't really care for the fighting game scene (I understand that Melee's combat is more fighting game fan-friendly), so I didn't mind it being more of a party fighter. Still, I loved the fan service the game had.

Ness6194175d ago

Uh this list is a fail. Yes these options would be nice little additions (excluding online...online is a must for this game) but how about no tripping? How about the quick gameplay and precision that was present in Melee? Brawl was sluggish and dumbed down

Jinkies4175d ago

Don't just clone characters and reskin them, give each character a differnt move set.

Seriously if thats the case don't waste character slots on them, make them skins. For example Fox and Wolf, make Wolf a skin for Fox.

The only two who should away with this are Mario and Luigi but even then I would like something to seperate them more.

TuxedoMoon4175d ago

This list was kinda weak. Brawl was a good game, but what really killed it for me and a lot of other gamers were the physics. Brawl was slow and floaty when compared to Melee being fast and heavy. There was also tripping and the stupid stale moves thing that powers down moves you commonly used.

My personal problem with Brawl was the LACK OF NEW FEMALE CHARACTERS! Brawl had no new female characters, and I don't consider Zero suit Samus a new character mainly because it's just a new form of an already existing character. Give me Lyndis or Mai from Golden sun or Krystal from starfox with her staff.

Nintendo has a huge backlog of characters and I do hope the new smash bros actually adds more female character to the mix.

Bayonetta in Smash bros 4?

Griffin48714175d ago

It's Super Smash Bros, not Sisters. What do you want next? More transsexuals like Shiek?

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50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
Tetsujin670d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin670d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum670d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa670d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
JSusie5796d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

855d ago
BrainSyphoned855d ago

Having to do a thing three times would make my list as #1

Jeriphro855d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned855d ago (Edited 855d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

855d ago
0hMyGandhi855d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro855d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola855d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck855d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel