170°

Team Ninja: "In Dead or Alive 5, we took a lot of inspiration from the Uncharted series..."

"Last issue we awarded Team Ninja's new game, Dead Or Alive 5, a healthy 8.1. This month, we caught up with the quiet, unassuming man behind the series (and the Ninja Gaiden games), and asked him - among other things - why he makes fighting games, how PS3's Uncharted series influenced Dead Or Alive 5, and whether or not the gaming media needs to grow up...", writes CVG.

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computerandvideogames.com
wishingW3L4177d ago (Edited 4177d ago )

good question... Uncharted is easily my favorite series of this gen but inspiring a fighting game is ridiculous. Just like FF13 taking inspiration from Call of Duty!

I_LOVE_MYSELF4177d ago

Its amazing how Uncharted was able to take inspiration from a bunch of games and compile them into a package which then sees other developers getting inspired by Uncharted.

Naughty Dog are truly talented and deserve their props.

Jinkies4177d ago (Edited 4177d ago )

Naughtydog really took most of their inspiration for Uncharted though from films...Indiana Jones for example

I don't think they took much inspiration from other games unless it was their own. Platforming for example which was in Crash/Jak and Daxter.

I_LOVE_MYSELF4177d ago

Sorry, but the platforming for Uncharted feels very much like Prince of Persia and Tomb Raider. The shooting and over the shoulder aiming is hints of Gears of War.

Naughty Dog even said themselves that they got told their game was like PoP / TR and Gears and their reply was along the lines of "How can it be the same as such different games, we mixed mechanics together and made something truly unique" which they did! Their melee in Uncharted3 is clearly inspired by the Batman combat system.

Inspiration is a good thing and I am not saying they are copying. There is a big difference.

Jinkies4177d ago

Most platforming games are like each other, I'm not surprized you said Tomb Raider since so many others do but the only thing they have in common is that they are both treasure hunters. Tomb Raider was more of a puzzle game with third person shooter elements, while Uncharted is the opposite.

Gears and Uncharted were in development roughly the same time, so no one copiued the cover system. Gears was just shown off and released first since Uncharted took longer because of the motion capturing they had to do for it.

"and their reply was along the lines of "How can it be the same as such different games, we mixed mechanics together "

Yeah they mixed mechanics together....dosent mean they were influenced by those games. They're just stating they have differnt genres in Uncharted.

I_LOVE_MYSELF4177d ago (Edited 4177d ago )

Sorry, but you're completely wrong. The platforming in Uncharted is exactly like a version of the Tomb Raider (since Tomb Raider Legend) and Prince of Persia games.

The way Nathan Drake does his shimmy along walls is exactly like Tomb Raider and Prince of Persia control wise. Many people have took inspiration from that style of controls which was set back in 2003. Even Splinter Cell has hints of it in Conviction. More recently Zelda adopted similar controls.

Uncharted clearly took inspiration from Gears and in turn gears took inspiration from Killswitch.

I think you need a history lesson to see where Uncharted has took inspiration from other games because it clearly has and the developers have said it themselves.

Jinkies4177d ago (Edited 4177d ago )

No they didn't....

Gears wasn't even shown off when Uncharted was in development, so unless ND are physic I doubt they took anything from Gears, it was just bad timing and bad lucky on NDs part, as I've said it took ND longer because of the mo cap they had to do. They never once said "Yeah we took our gameplay from Gears of War"

Jesus christ, why can you not admit it. ND havent said anything like that.

So because he does his shimmy across a wall like her they copied it....right. There is NO OTHER way you can climb a wall or shimmy along one, Tomb Raide never invented it you know they just took it off how you actually do something like that in real life.

Gears of War took inspiration from Resident Evil 4s over the shoulder view and the gameplay evolved from there, cliffy b even said that himself.

I think your the one who needs the history lesson mate, why are you keen to dumb Uncharted down.

I_LOVE_MYSELF4177d ago (Edited 4177d ago )

Just learn your history, bro. Prince of Persia inspired the whole swift shimmy climbing mechanics that other games (including Tomb Raider) have been using since 2003. Uncharted is using a clearly Batman inspired combat system.

I'm not putting Uncharted down, but I am saying the sources of inspiration for their combat mechanics.

Uncharted, Tomb Raider, Zelda Skyward Sword, Splinter Cell Conviction and even Enslaved have platforming that is directly influenced by Prince of Persia. Just the way it is. I don't even like Prince of Persia.

Uncharted was going to a be a much more fantasy based game, but took inspiration from "gritty xbox shooters"

http://www.nowgamer.com/new...

There is a link to back it up

Sorry to everyone who has to read this crap... It is so hard to get a point across to some people. There is no reason to take offense. I haven't said anything negative about Uncharted lol. Its my fave game this gen.

Imalwaysright4177d ago (Edited 4177d ago )

I agree that Uncharted plays different and focus on different aspects but its clear that Uncharted borrowed alot from TR. Treasure hunting, shooting, solving puzzles and platforming were done in TR in 1996. The concept of both games is similar. I also would like to point out that Amy Henning worked at Crystal Dynamics before joining Naughty Dog.

@ -GametimeUK Over the shoulder view on both Gears and Uncharted was taken from RE4 and their shooting/cover system was inspired by Killswitch. Fact is, neither Gears or Uncharted are original. Both games took inspiration from other games.

jjdoyle4176d ago

likes others said tomb raider cant be denied, and prince of persia...

though uncharted continued to make improvements and be an awesome series

+ Show (4) more repliesLast reply 4176d ago
ritsuka6664177d ago (Edited 4177d ago )

other developers getting inspired by Uncharted. "

More like devs from Japan are lazy in this days... -__-

Ritsujun4177d ago

Nope, you're the lazy one thinking like that.

RXL4177d ago

god i will hate the day Apple throws it's hat into the video game ring..

people being sued left and right and up the middle..

kreate4177d ago

They're getting there though.

Than they gonna Sue micro-sony-tendo for having their consoles and game boxes in a 'rectangular shape with rounded edges'

Probably get a billion each.
Than the Chinese will suffer more Cuz than they gotta make gaming consoles on top of the idevices.

bubblebeam4177d ago

So Nathan Drake is actually a pair of boobies? Damn, the Unchartede series is getting crazier and crazier ;)

DeeZee4177d ago

Wow, I know no one cares about this, but when I reviewed the game I said "This may sound crazy, but thanks to all the explosions and fancy camera work DOA 5 almost feels Uncharted-esque." It's amazing how Uncharted is inspiring games across genres.

Imalwaysright4177d ago

I have both games and i dont see any similarities between them.

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60°

Didn’t Expect To See You Here: 5 Influential Fighting Game Guest Characters

Trevor Walker said: Fighting games have always been able to simultaneously experiment and innovate while staying true to their roots in the best of ways. Mechanics change, crossovers take place, and evolution occurs. One of the best examples of all three can be seen in the coveted guest character.

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pslegends.com
100°

Team Ninja Doesn't Get Enough Credit For Its Stories

Saad from eXputer: "Team Ninja's stories may not appeal to everyone due to their barebones nature but they deserve credit for being fun."

mastershredder29d ago (Edited 29d ago )

Exputer dude says Team Ninja needs more credit for their stories (what their known for) and credit for being fun (also known for challenging and fun gameplay). Team Ninja gets a LOT of credit. That's why they keep making games. You just can't expect everyone to award them the attention-level and regard that you think they deserve.

"I’m aware that some things are often not for everyone. Not because someone is actively gatekeeping but due to the product or premise failing to appeal to the masses" - Hmmm l dunno, sounds kinda like we are about to go for a cruise down gatekeeper blvd to me.

Takeaway, Exputer as a pimple gaming journal site that should not be concerned about the recognition standards of a studio they have zero involvement in. You perspective is outsider and totally disconnected from reality as far as how the industry sees them.

Takeaway 2, Exputer is only in about a generation deep into Team Ninja. Posers. Take your gate keepy BS and shove it. We know what makes team ninja great and they are doing just fine doing what THEY do.

Knightofelemia29d ago

Every branch under Koei Tecmo is talented I am a big fan of theirs no matter what the game is or who makes it.

GoodGuy0929d ago (Edited 29d ago )

I thought Nioh 1+2's stories were fine, nothing amazing but they kept me interested. William and the Protag in 2 were pretty cool. Wo Long was ok I guess but it just felt like another retelling of the three kingdoms again which we've seen told so much in video games and especially dynasty warriors.

ROCKY2829d ago

Where is a new DEAD OR ALIVE !!!!
That is the only game we care about from Team Ninja 😂

70°

Team Ninja say Rise of the Ronin will have multiple difficulty options

Rise of the Ronin's difficulty options include Narrative, Intermediate and Hard. As the name suggests, Narrative mode is for players who just want to experience the story without any serious combat. Intermediate is your standard medium difficulty that will provide some challenge while Hard is in line with Team Ninja's previous games like Nioh and Wo Long: Fallen Dynasty.