Daniel Vávra, lead designer on Mafia, laments the current gaming landscape for being publisher-driven and risk-averse, citing Dead Space 3 as an example of “turning something interesting into something nobody will like.”
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
EA CEO Andrew Wilson writes: "In this time of change, we expect these decisions to impact approximately 5 percent of our workforce. I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company. While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect. Communicating these impacts has already begun and will be largely completed by early next quarter."
All the big ones doing the same stuff. Terrible. I just hope that all these people are able to get a new job as soon as possible, God know that it is horrible to be left jobless when you have your kids or your parents depending on your financial help
The point I feel is problematic about all of this is that focusing on Owned Ip means more sequels, remasters and more of what was selling last year.
So he is talking about how we need more original ideas but was the lead designer on a GTA clone. Sorry but it is true. Make better games. Be the change. Stop preaching about what you hate and then go and do the same thing.
Also, Dead Space always was a horror action shooter. I dont get where people have this idea that it used to be like silent hill or something. So the people who hate on dead space 2 or 3 must not remember Dead Space 1 at all. I do because I replay it every year. That is my fav new series this gen. What ever changes are made, they still have no problem retaining the horror. And they will do it again in DS3.
well he's probably right, Dead Space 3 went full RE6 retard...
I am not planning on buying this one since they have changed the direction in a terrible way. But if I do buy it, I could wait 2 months until it is half priced.
Dead Space 3 went all lost planet (which didn't sell well either)!?
While I understand the publisher's side of things here as there is ALOT of money at risk...you can't create the next GTA or other big title by copying existing content.
A good recent example are ANALyst remarks to Rock Star that Red Dead Redemption would never sell. Imagine if that jewel of a game was left on the cutting room floor due to some stupid ANALyst remarks.
You must take risks in order to create the next big thing.